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| Hasbro, Inc. (HAS) Q4 2020 Earnings Conference Call February 8, 2021 8:30 AM ET Company Participants Debbie Hancock - Senior Vice President, Investor Relations Brian Goldner - Chairman and Chief Executive Officer Deb Thomas - Chief Financial Officer Conference Call Participants Eric Handler - MKM Partners Steph Wissink - Jefferies Arpine Kocharyan - UBS David Beckel - Berenberg Capital Markets Michael Ng - Goldman Sachs Tami Zakaria - JPMorgan Fred Wightman - Wolfe Research Devin Brisco - Bank of America Gerrick Johnson - BMO Capital Markets Operator Good morning and welcome to the Hasbro Fourth Quarter and Full Year 2020 Earnings Conference Call. | ํด์ฆ๋ธ๋ก(Hasbro, Inc.) (HAS) 2020๋
4๋ถ๊ธฐ ์ค์ ์ปจํผ๋ฐ์ค ์ฝ 2021๋
2์ 8์ผ ์ค์ 8์ 30๋ถ (๋๋ถ ํ์ค์) ํ์ฌ ์ฐธ์์ ๋ฐ๋น ํธ์ฝ(Debbie Hancock) - ํฌ์์ ๊ด๊ณ ๋ด๋น ์์ ๋ถ์ฌ์ฅ ๋ธ๋ผ์ด์ธ ๊ณจ๋๋(Brian Goldner) - ํ์ฅ ๊ฒธ ์ต๊ณ ๊ฒฝ์์ ๋ ํ ๋ง์ค(Deb Thomas) - ์ต๊ณ ์ฌ๋ฌด์ฑ ์์ ์ปจํผ๋ฐ์ค ์ฝ ์ฐธ์ฌ ์ ๋๋ฆฌ์คํธ ์๋ฆญ ํธ๋ค๋ฌ(Eric Handler) - MKM ํํธ๋์ค ์คํ ํ ์์ฑํฌ(Steph Wissink) - ์ ํ๋ฆฌ์ค ์๋ฅดํ ์ฝ์ฐจ๋ฆฌ์(Arpine Kocharyan) - UBS ๋ฐ์ด๋น๋ ๋ฒ ์ผ(David Beckel) - ๋ฒ ๋ ๋ฒ๊ทธ ์บํผํ ๋ง์ผ ๋ง์ดํด ์(Michael Ng) - ๊ณจ๋๋ง์ญ์ค ํ๋ฏธ ์์นด๋ฆฌ์(Tami Zakaria) - JP๋ชจ๊ฑด ํ๋ ๋ ์์ดํธ๋จผ(Fred Wightman) - ์ธํ ๋ฆฌ์์น ๋ฐ๋น ๋ธ๋ฆฌ์ค์ฝ(Devin Brisco) - ๋ฑ ํฌ์ค๋ธ์๋ฉ๋ฆฌ์นด ๊ฒ๋ฆญ ์กด์จ(Gerrick Johnson) - BMO ์บํผํ ๋ง์ผ ์คํผ๋ ์ดํฐ ์ข์ ์์นจ์ ๋๋ค. ํด์ฆ๋ธ๋ก 2020๋ 4๋ถ๊ธฐ ๋ฐ ์ฐ๊ฐ ์ค์ ์ปจํผ๋ฐ์ค ์ฝ์ ์ค์ ๊ฒ์ ํ์ํฉ๋๋ค. |
| [Operator Instructions] Todayโs conference is being recorded. If you have any objections, you may disconnect at this time. At this time, I would like to turn the call over to Ms. Debbie Hancock, Senior Vice President of Investor Relations. Please go ahead. Debbie Hancock Thank you and good morning everyone. Joining me today are Brian Goldner, Hasbroโs Chairman and Chief Executive Officer and Deb Thomas, Hasbroโs Chief Financial Officer. Today, we will begin with Brian and Deb providing commentary on the companyโs performance then we will take your questions. Our earnings release and presentation slides for todayโs call are posted on our investor website. | [์งํ์ ์๋ด] ์ค๋ ์ปจํผ๋ฐ์ค๋ ๋
น์๋๊ณ ์์ต๋๋ค. ์ด์๊ฐ ์์ผ์๋ฉด ์ง๊ธ ์ฐ๊ฒฐ์ ์ข
๋ฃํ์
๋ ๋ฉ๋๋ค. ์ด์ Debbie Hancock ํฌ์์ ๊ด๊ณ ๋ด๋น ์์ ๋ถ์ฌ์ฅ๋๊ป ์งํ์ ๋๊ธฐ๊ฒ ์ต๋๋ค. ๋ง์ํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. Debbie Hancock ๊ฐ์ฌํฉ๋๋ค. ์ฌ๋ฌ๋ถ ์๋ ํ์ญ๋๊น. ์ค๋ ์ ์ ํจ๊ป Brian Goldner Hasbro ํ์ฅ ๊ฒธ ์ต๊ณ ๊ฒฝ์์์ Deb Thomas Hasbro ์ต๊ณ ์ฌ๋ฌด์ฑ ์์๊ฐ ์ฐธ์ํ์ต๋๋ค. ์ค๋์ Brian๊ณผ Deb์ด ํ์ฌ ์ค์ ์ ๋ํ ์ค๋ช ์ ๋จผ์ ๋๋ฆฐ ํ ์ง์์๋ต ์๊ฐ์ ๊ฐ๋๋ก ํ๊ฒ ์ต๋๋ค. ์ค๋ ์ปจํผ๋ฐ์ค ์ฝ์ ์ํ ์ค์ ๋ฐํ ์๋ฃ์ ํ๋ ์ ํ ์ด์ ์ฌ๋ผ์ด๋๋ ์ ํฌ ํฌ์์ ์น์ฌ์ดํธ์ ๊ฒ์๋์ด ์์ต๋๋ค. |
| The press release and presentation include information regarding non-GAAP adjustments and non-GAAP financial measures. Our call today will discuss certain adjusted measures, which exclude these non-GAAP adjustments and will be versus pro forma adjusted 2019 results. A reconciliation of GAAP to non-GAAP measures is included in the press release and presentation. Please note that whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share. | ๋ณด๋์๋ฃ์ ๋ฐํ์๋ฃ์๋ ๋น-GAAP ์กฐ์ ํญ๋ชฉ ๋ฐ ๋น-GAAP ์ฌ๋ฌด์งํ์ ๊ดํ ์ ๋ณด๊ฐ ํฌํจ๋์ด ์์ต๋๋ค. ์ค๋ ์ปจํผ๋ฐ์ค ์ฝ์์๋ ์ด๋ฌํ ๋น-GAAP ์กฐ์ ํญ๋ชฉ์ ์ ์ธํ ํน์ ์กฐ์ ์งํ๋ค์ ๋ ผ์ํ ์์ ์ด๋ฉฐ, ์ด๋ ํ๋กํฌ๋ง(pro forma) ์กฐ์ ๋ 2019๋ ์ค์ ๊ณผ ๋น๊ตํ์ฌ ์ค๋ช ๋๋ฆด ๊ฒ์ ๋๋ค. GAAP ๊ธฐ์ค๊ณผ ๋น-GAAP ๊ธฐ์ค ๊ฐ์ ์กฐ์ ๋ด์ญ์ ๋ณด๋์๋ฃ์ ๋ฐํ์๋ฃ์ ํฌํจ๋์ด ์์ต๋๋ค. ๋น์ฌ๊ฐ ์ฃผ๋น์์ด์ต ๋๋ EPS๋ฅผ ์ธ๊ธํ ๋๋ ํฌ์์ฃผ๋น์์ด์ต(earnings per diluted share)์ ์๋ฏธํ๋ ๊ฒ์์ ์ ์ํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Before we begin, I would like to remind you that during this call and the question-and-answer session that follows, members of Hasbro management may make forward-looking statements concerning managementโs expectations, goals, objectives and similar matters. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. These factors include those set forth in our Annual Report on Form 10-K, our most recent 10-Q, in todayโs press release and in our other public disclosures. | ์์ํ๊ธฐ์ ์์, ๋ณธ ์ปจํผ๋ฐ์ค ์ฝ๊ณผ ์ด์ด์ง๋ ์ง์์๋ต ์ธ์ ๋์ Hasbro ๊ฒฝ์์ง์ด ๊ฒฝ์์ง์ ๊ธฐ๋์น, ๋ชฉํ, ๊ณํ ๋ฐ ์ด์ ์ ์ฌํ ์ฌํญ๋ค์ ๊ดํ ๋ฏธ๋์์ธก์ง์ (forward-looking statements)์ ํ ์ ์์์ ์๋ ค๋๋ฆฝ๋๋ค. ์ค์ ๊ฒฐ๊ณผ๋ ์ฌ๊ฑด์ด ์ด๋ฌํ ๋ฏธ๋์์ธก์ง์ ์์ ํํ๋ ์์ ๊ฒฐ๊ณผ๋ ๊ธฐ๋์น์ ์ค๋ํ๊ฒ ๋ฌ๋ผ์ง ์ ์๋ ๋ง์ ์์ธ๋ค์ด ์กด์ฌํฉ๋๋ค. ์ด๋ฌํ ์์ธ๋ค์ ๋น์ฌ์ ์ฐ์ฐจ๋ณด๊ณ ์(Form 10-K), ์ต๊ทผ ๋ถ๊ธฐ๋ณด๊ณ ์(10-Q), ์ค๋ ๋ฐํ๋ ๋ณด๋์๋ฃ, ๊ทธ๋ฆฌ๊ณ ๊ธฐํ ๊ณต์์๋ฃ์ ๋ช ์๋์ด ์์ต๋๋ค. |
| We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call. I would now like to introduce Brian Goldner. Brian? Brian Goldner Thank you, Debbie. Good morning, everyone and thank you for joining us today. The Hasbro team met the distinct and unique challenges of 2020 with tremendous resilience and excellence. They leveraged the breadth of our portfolio, the global footprint of our business, and the diverse and amazing talent in our company to lead our organization through the year. I cannot say enough about the quality of the people that I have the honor to work with everyday. | ์ ํฌ๋ ์ค๋ ๋ฐํํ ๋ฏธ๋์์ธก ์ง์ ์ ์
๋ฐ์ดํธํ ์๋ฌด๊ฐ ์์ผ๋ฉฐ, ์ด๋ ๋ณธ ์ปจํผ๋ฐ์ค์ฝ ์ดํ ๋ฐ์ํ๋ ์ฌ๊ฑด์ด๋ ์ํฉ์ ๋ฐ์ํ๊ธฐ ์ํ ๊ฒ์
๋๋ค. ์ด์ ๋ธ๋ผ์ด์ธ ๊ณจ๋๋๋ฅผ ์๊ฐํ๊ฒ ์ต๋๋ค. ๋ธ๋ผ์ด์ธ? ๋ธ๋ผ์ด์ธ ๊ณจ๋๋: ๋ฐ๋น, ๊ฐ์ฌํฉ๋๋ค. ์ฌ๋ฌ๋ถ ์๋ ํ์ญ๋๊น, ์ค๋ ์ฐธ์ํด ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค. ํด์ฆ๋ธ๋ก ํ์ 2020๋ ์ ํน๋ณํ๊ณ ๋ ํนํ ๋์ ๊ณผ์ ๋ค์ ๋๋ผ์ด ํ๋ณต๋ ฅ๊ณผ ํ์ํจ์ผ๋ก ๊ทน๋ณตํ์ต๋๋ค. ์ฐ๋ฆฌ ํ์ ํฌํธํด๋ฆฌ์ค์ ํญ๋์ ๋ค์์ฑ, ๊ธ๋ก๋ฒ ์ฌ์ ๊ธฐ๋ฐ, ๊ทธ๋ฆฌ๊ณ ์ฐ๋ฆฌ ํ์ฌ์ ๋ค์ฌ๋ค๋ฅํ๊ณ ๋ฐ์ด๋ ์ธ์ฌ๋ค์ ํ์ฉํ์ฌ ํ ํด ๋์ ์กฐ์ง์ ์ด๋์ด์์ต๋๋ค. ์ ๊ฐ ๋งค์ผ ํจ๊ป ์ผํ ์ ์๋ ์๊ด์ ๋๋ฆฌ๊ณ ์๋ ์ธ์ฌ๋ค์ ์ฐ์์ฑ์ ๋ํด์๋ ์๋ฌด๋ฆฌ ๊ฐ์กฐํด๋ ์ง๋์น์ง ์์ต๋๋ค. |
| As consumers of all ages found themselves at home, they sought ways to connect and find joy. Hasbro is uniquely qualified to meet this need for every demographic. Our brands, toys, games, and content are valuable as they bring happiness and enjoyment to so many in this unprecedented global environment. After a very challenging June quarter, our performance improved in the second half of the year. Throughout the year, we advanced our commercial and retailer programs and supply chain capabilities to meet consumer demand while managing expenses and cash. We grew Hasbroโs operating profit margin and finished the year with $1.45 billion in cash on our balance sheet. | ๋ชจ๋ ์ฐ๋ น๋์ ์๋น์๋ค์ด ์ง์ ๋จธ๋ฌผ๊ฒ ๋๋ฉด์, ๊ทธ๋ค์ ์ฐ๊ฒฐ๋๊ณ ์ฆ๊ฑฐ์์ ์ฐพ์ ์ ์๋ ๋ฐฉ๋ฒ์ ๋ชจ์ํ์ต๋๋ค. Hasbro๋ ๋ชจ๋ ์ธ๊ตฌํต๊ณํ์ ์ง๋จ์ ์ด๋ฌํ ๋์ฆ๋ฅผ ์ถฉ์กฑ์ํฌ ์ ์๋ ๋ ๋ณด์ ์ธ ์๊ฒฉ์ ๊ฐ์ถ๊ณ ์์ต๋๋ค. ์ฐ๋ฆฌ์ ๋ธ๋๋, ์ฅ๋๊ฐ, ๊ฒ์, ๊ทธ๋ฆฌ๊ณ ์ฝํ ์ธ ๋ ์ด ์ ๋ก ์๋ ๊ธ๋ก๋ฒ ํ๊ฒฝ์์ ๋งค์ฐ ๋ง์ ์ฌ๋๋ค์๊ฒ ํ๋ณต๊ณผ ์ฆ๊ฑฐ์์ ๊ฐ์ ธ๋ค์ค๋ค๋ ์ ์์ ๊ฐ์น๊ฐ ์์ต๋๋ค. ๋งค์ฐ ์ด๋ ค์ ๋ 6์ ๋ถ๊ธฐ ์ดํ, ์ฐ๋ฆฌ์ ์ค์ ์ ํ๋ฐ๊ธฐ์ ๊ฐ์ ๋์์ต๋๋ค. ์ฐ์ค ๋ด๋ด ์ฐ๋ฆฌ๋ ๋น์ฉ๊ณผ ํ๊ธ์ ๊ด๋ฆฌํ๋ฉด์ ์๋น์ ์์๋ฅผ ์ถฉ์กฑ์ํค๊ธฐ ์ํด ์์ ๋ฐ ๋ฆฌํ ์ผ๋ฌ ํ๋ก๊ทธ๋จ๊ณผ ๊ณต๊ธ๋ง ์ญ๋์ ๋ฐ์ ์์ผฐ์ต๋๋ค. ์ฐ๋ฆฌ๋ Hasbro์ ์์ ์ด์ต๋ฅ ์ ์ฑ์ฅ์์ผฐ์ผ๋ฉฐ, ๋์ฐจ๋์กฐํ์ 14์ต 5์ฒ๋ง ๋ฌ๋ฌ์ ํ๊ธ์ผ๋ก ํ ํด๋ฅผ ๋ง๊ฐํ์ต๋๋ค. |
| We finished 2020 with growth in revenues and adjusted operating profit in the fourth quarter despite tough comparison with the successful theatrical releases a year ago. The 2020 holiday season was extended, starting earlier with strong consumer demand in October and November, but seeing some challenges for key weeks in December. The period then ended with strong point-of-sale growth, and this momentum has continued and accelerated into January. The comparison with Frozen was extremely challenging due to our success in December 2019. If we exclude Frozen from the data, Hasbroโs POS grew 4% for the fourth quarter across the G11. | 2020๋ ์ ๋ง๋ฌด๋ฆฌํ๋ฉฐ 4๋ถ๊ธฐ์ ๋งค์ถ๊ณผ ์กฐ์ ์์ ์ด์ต์ด ์ฑ์ฅํ์ต๋๋ค. ์ด๋ 1๋ ์ ์ฑ๊ณต์ ์ธ ๊ทน์ฅ ๊ฐ๋ด์๋ค๊ณผ์ ์ด๋ ค์ด ๋น๊ต์๋ ๋ถ๊ตฌํ๊ณ ๋ฌ์ฑํ ๊ฒ์ ๋๋ค. 2020๋ ์ฐ๋ง ์์ฆ์ 10์๊ณผ 11์์ ๊ฐ๋ ฅํ ์๋น์ ์์๋ก ์ผ์ฐ ์์๋์์ง๋ง, 12์ ์ฃผ์ ์ฃผ๊ฐ์๋ ์ผ๋ถ ์ด๋ ค์์ด ์์์ต๋๋ค. ์ดํ ํด๋น ๊ธฐ๊ฐ์ ๊ฐ๋ ฅํ ํ๋งค์์ (POS) ์ฑ์ฅ์ผ๋ก ๋ง๋ฌด๋ฆฌ๋์์ผ๋ฉฐ, ์ด๋ฌํ ๋ชจ๋ฉํ ์ 1์๊น์ง ์ง์๋๊ณ ๊ฐ์ํ๋์์ต๋๋ค. ๊ฒจ์ธ์๊ตญ(Frozen)๊ณผ์ ๋น๊ต๋ 2019๋ 12์์ ์ฑ๊ณต์ผ๋ก ์ธํด ๋งค์ฐ ์ด๋ ค์ ์ต๋๋ค. ๋ฐ์ดํฐ์์ ๊ฒจ์ธ์๊ตญ์ ์ ์ธํ๋ฉด, ํด์ฆ๋ธ๋ก์ POS๋ G11 ์ ์ฒด์์ 4๋ถ๊ธฐ ๋์ 4% ์ฑ์ฅํ์ต๋๋ค. |
| We also gained share and recorded the fastest point-of-sale growth on Amazon in the toy and game market in the U.S. and top European markets during the fourth quarter. For the full year, we delivered $1.8 billion in gaming revenue, an increase of 15%. Franchise Brands; Magic: The Gathering and Monopoly each had their best year ever. Dungeons & Dragons did as well and classic games like Jenga, Operation, and Connect 4, to name a few of many had stellar years. Our gaming business grew in all regions, but Latin America. The result reflects the ability of our supply chain, marketing, and commercial teams to pivot and meet the demand of consumers as they change their behaviors at pace. | ๋ํ 4๋ถ๊ธฐ ๋์ ๋ฏธ๊ตญ๊ณผ ์ฃผ์ ์ ๋ฝ ์์ฅ์ ์ฅ๋๊ฐ ๋ฐ ๊ฒ์ ์์ฅ์์ ์๋ง์กด ๋ด ๊ฐ์ฅ ๋น ๋ฅธ ํ๋งค์์ (POS) ์ฑ์ฅ๋ฅ ์ ๊ธฐ๋กํ๋ฉฐ ์์ฅ ์ ์ ์จ์ ํ๋ํ์ต๋๋ค. ์ฐ๊ฐ ๊ธฐ์ค์ผ๋ก ๊ฒ์ด๋ฐ ๋ถ๋ฌธ์์ 18์ต ๋ฌ๋ฌ์ ๋งค์ถ์ ๋ฌ์ฑํ์ผ๋ฉฐ, ์ด๋ 15% ์ฆ๊ฐํ ์์น์ ๋๋ค. ํ๋์ฐจ์ด์ฆ ๋ธ๋๋์ธ Magic: The Gathering๊ณผ Monopoly๋ ๊ฐ๊ฐ ์ญ๋ ์ต๊ณ ์ ํ ํด๋ฅผ ๋ณด๋์ต๋๋ค. Dungeons & Dragons๋ ๋ง์ฐฌ๊ฐ์ง์์ผ๋ฉฐ, Jenga, Operation, Connect 4์ ๊ฐ์ ํด๋์ ๊ฒ์๋ค๋ ์๋ง์ ์ ํ๋ค ์ค ๋ช ๊ฐ์ง๋ง ์ธ๊ธํ์๋ฉด ๋ฐ์ด๋ ํ ํด๋ฅผ ๋ณด๋์ต๋๋ค. ์ฐ๋ฆฌ์ ๊ฒ์ด๋ฐ ์ฌ์ ์ ๋ผํด์๋ฉ๋ฆฌ์นด๋ฅผ ์ ์ธํ ๋ชจ๋ ์ง์ญ์์ ์ฑ์ฅํ์ต๋๋ค. ์ด๋ฌํ ๊ฒฐ๊ณผ๋ ์๋น์๋ค์ ํ๋ ๋ณํ ์๋์ ๋ง์ถฐ ์ ์ํ๊ฒ ๋์ํ๊ณ ์์๋ฅผ ์ถฉ์กฑ์ํจ ๊ณต๊ธ๋ง, ๋ง์ผํ , ์์ ํ์ ์ญ๋์ ๋ฐ์ํฉ๋๋ค. |
| Gaming has long been a priority investment category for Hasbro. Our brands and our teams lead this market, and we have clear growth plans in both face-to-face and digital gaming for the coming years. You will hear more from Chris Cox, President of Wizards of the Coast; and Eric Nyman, Chief Consumer Officer at our virtual investor event on February 25. To meet the high consumer demand in gaming and other categories, we leveraged our global retail network and investments in new channels. By year end, the team drove more than $1 billion in e-comm revenues and a 43% increase from last year and representing just under 30% of our global revenues. | ๊ฒ์์ ์ค๋ซ๋์ Hasbro์ ์ฐ์ ํฌ์ ์นดํ ๊ณ ๋ฆฌ์์ต๋๋ค. ์ฐ๋ฆฌ์ ๋ธ๋๋์ ํ์ ์ด ์์ฅ์ ์ ๋ํ๊ณ ์์ผ๋ฉฐ, ํฅํ ๋ช ๋ ๊ฐ ๋๋ฉด ๊ฒ์๊ณผ ๋์งํธ ๊ฒ์ ๋ชจ๋์์ ๋ช ํํ ์ฑ์ฅ ๊ณํ์ ๊ฐ์ง๊ณ ์์ต๋๋ค. 2์ 25์ผ ๊ฐ์ ํฌ์์ ํ์ฌ์์ Wizards of the Coast์ ์ฌ์ฅ์ธ Chris Cox์ ์ต๊ณ ์๋น์์ฑ ์์(Chief Consumer Officer)์ธ Eric Nyman์ผ๋ก๋ถํฐ ๋ ์์ธํ ๋ด์ฉ์ ๋ค์ผ์ค ์ ์์ต๋๋ค. ๊ฒ์ ๋ฐ ๊ธฐํ ์นดํ ๊ณ ๋ฆฌ์์ ๋์ ์๋น์ ์์๋ฅผ ์ถฉ์กฑ์ํค๊ธฐ ์ํด, ์ฐ๋ฆฌ๋ ๊ธ๋ก๋ฒ ์ ํต ๋คํธ์ํฌ์ ์ ๊ท ์ฑ๋์ ๋ํ ํฌ์๋ฅผ ํ์ฉํ์ต๋๋ค. ์ฐ๋ง๊น์ง ํ์ 10์ต ๋ฌ๋ฌ ์ด์์ ์ ์์๊ฑฐ๋ ๋งค์ถ์ ๋ฌ์ฑํ์ผ๋ฉฐ, ์ด๋ ์ ๋ ๋๋น 43% ์ฆ๊ฐํ ์์น๋ก ๊ธ๋ก๋ฒ ๋งค์ถ์ 30% ๋ฏธ๋ง์ ์ฐจ์งํฉ๋๋ค. |
| This translated to close to a 10-percentage-point increase. Pure-play and omni-channel retailers led this growth and omni-channel made significant strides to double their e-comm revenue for the year. Our teams worked closely with retailers to expand their online offerings as many added click and collect to their capabilities during the year. With channel support and innovative tailored product, Hasbro also grew revenues with the fan channel last year. We augmented this with our own D2C capabilities leveraging Hasbro Pulse to create authentic fan experiences. | ์ด๋ ๊ฑฐ์ 10%ํฌ์ธํธ์ ์ฆ๊ฐ๋ก ์ด์ด์ก์ต๋๋ค. ์์ ์จ๋ผ์ธ ๋ฆฌํ ์ผ๋ฌ์ ์ด๋์ฑ๋ ๋ฆฌํ ์ผ๋ฌ๊ฐ ์ด๋ฌํ ์ฑ์ฅ์ ์ฃผ๋ํ์ผ๋ฉฐ, ์ด๋์ฑ๋์ ์ฐ๊ฐ ์ ์์๊ฑฐ๋ ๋งค์ถ์ ๋ ๋ฐฐ๋ก ๋๋ฆฌ๋ ๋ฐ ํฐ ์ง์ ์ ์ด๋ค์ต๋๋ค. ์ ํฌ ํ์ ๋ฆฌํ ์ผ๋ฌ๋ค๊ณผ ๊ธด๋ฐํ ํ๋ ฅํ์ฌ ์จ๋ผ์ธ ์ ํ ๋ผ์ธ์ ์ ํ๋ํ์ผ๋ฉฐ, ๋ง์ ์ ์ฒด๋ค์ด ์ฐ์ค์ ํด๋ฆญ ์ค ์ปฌ๋ ํธ(์จ๋ผ์ธ ์ฃผ๋ฌธ ํ ๋งค์ฅ ํฝ์ ) ๊ธฐ๋ฅ์ ์ถ๊ฐํ์ต๋๋ค. ์ฑ๋ ์ง์๊ณผ ํ์ ์ ์ธ ๋ง์ถคํ ์ ํ์ ํตํด Hasbro๋ ์๋ ์ ํฌ ์ฑ๋์์๋ ๋งค์ถ์ ์ฑ์ฅ์์ผฐ์ต๋๋ค. ์ฌ๊ธฐ์ ๋ํด Hasbro Pulse๋ฅผ ํ์ฉํ ์์ฒด D2C(์๋น์ ์ง์ ํ๋งค) ์ญ๋์ ํตํด ์ง์ ์ฑ ์๋ ํฌ ๊ฒฝํ์ ์ฐฝ์ถํ์ต๋๋ค. |
| While Pulse is a small, but growing piece of our revenue today, it is a unique experience that we are leveraging for continued growth and unmatched connections with the important fan community. In addition to our global retail network, our global supply chain capabilities, and our evolving geographic manufacturing supplier base were essential to meeting demand. Due to COVID and changing consumer behaviors, we had disruptions from production to logistics, but the team worked tirelessly to meet the demand and successfully executed the year. We added new e-comm capabilities and identified opportunities to further enhance these going forward. | ํ์ค๋ ํ์ฌ ์ฐ๋ฆฌ ๋งค์ถ์์ ์์ง๋ง ์ฑ์ฅํ๊ณ ์๋ ๋ถ๋ถ์ด๋ฉฐ, ์ค์ํ ํฌ ์ปค๋ฎค๋ํฐ์์ ์ง์์ ์ธ ์ฑ์ฅ๊ณผ ๋นํ ๋ฐ ์๋ ์ฐ๊ฒฐ์ ์ํด ํ์ฉํ๊ณ ์๋ ๋ ํนํ ๊ฒฝํ์ ๋๋ค. ๊ธ๋ก๋ฒ ์ ํต ๋คํธ์ํฌ ์ธ์๋, ์ฐ๋ฆฌ์ ๊ธ๋ก๋ฒ ๊ณต๊ธ๋ง ์ญ๋๊ณผ ์งํํ๋ ์ง์ญ๋ณ ์ ์กฐ ๊ณต๊ธ์ ์ฒด ๊ธฐ๋ฐ์ ์์ ์ถฉ์กฑ์ ํ์์ ์ด์์ต๋๋ค. ์ฝ๋ก๋19์ ๋ณํํ๋ ์๋น์ ํ๋์ผ๋ก ์ธํด ์์ฐ์์ ๋ฌผ๋ฅ๊น์ง ์ฐจ์ง์ด ์์์ง๋ง, ํ์ ์์๋ฅผ ์ถฉ์กฑ์ํค๊ธฐ ์ํด ๋์์์ด ๋ ธ๋ ฅํ๊ณ ์ฑ๊ณต์ ์ผ๋ก ํ ํด๋ฅผ ๋ง๋ฌด๋ฆฌํ์ต๋๋ค. ์ฐ๋ฆฌ๋ ์๋ก์ด ์ ์์๊ฑฐ๋ ์ญ๋์ ์ถ๊ฐํ์ผ๋ฉฐ, ์์ผ๋ก ์ด๋ฅผ ๋์ฑ ๊ฐํํ ์ ์๋ ๊ธฐํ๋ฅผ ํ์ ํ์ต๋๋ค. |
| We continued to diversify our manufacturing, reducing our reliance on any one country, ending 2020 with approximately 55% of production in China. To support new brand development and deeper brand engagement, we on-boarded the eOne team and their expansive capabilities and brands in storytelling. While live action TV and film production were limited much of the year, we made substantial progress developing Hasbro IP for entertainment that we expect will lead to enhanced revenues and earnings power across multiple income streams. | ์ฐ๋ฆฌ๋ ์ ์กฐ ๋ค๋ณํ๋ฅผ ์ง์ํ์ฌ ํน์ ๊ตญ๊ฐ์ ๋ํ ์์กด๋๋ฅผ ์ค์์ผ๋ฉฐ, 2020๋ ๋ง ๊ธฐ์ค ์ค๊ตญ ์์ฐ ๋น์ค์ ์ฝ 55%๋ก ๋ฎ์ท์ต๋๋ค. ์ ๊ท ๋ธ๋๋ ๊ฐ๋ฐ๊ณผ ๋ ๊น์ด ์๋ ๋ธ๋๋ ์ฐธ์ฌ๋ฅผ ์ง์ํ๊ธฐ ์ํด, ์ฐ๋ฆฌ๋ eOne ํ๊ณผ ๊ทธ๋ค์ ๊ด๋ฒ์ํ ์ญ๋ ๋ฐ ์คํ ๋ฆฌํ ๋ง ๋ธ๋๋๋ฅผ ์์ ํ์ต๋๋ค. ์ค์ฌ TV ๋ฐ ์ํ ์ ์์ด ์ฐ์ค ๋๋ถ๋ถ ์ ํ์ ์ด์์์๋ ๋ถ๊ตฌํ๊ณ , ์ฐ๋ฆฌ๋ Hasbro IP๋ฅผ ์ํฐํ ์ธ๋จผํธ๋ก ๊ฐ๋ฐํ๋ ๋ฐ ์๋นํ ์ง์ ์ ์ด๋ฃจ์์ผ๋ฉฐ, ์ด๋ ํฅํ ๋ค์ํ ์์ต์์ ํตํด ๋งค์ถ๊ณผ ์์ต๋ ฅ์ ๊ฐํํ ๊ฒ์ผ๋ก ๊ธฐ๋๋ฉ๋๋ค. |
| After returning to live action production in the third quarter, eOne revenues and profit increased versus 2019 for the last quarter of the year as deliveries resumed to our broadcast partners. Over the course of 2020, we completed production on 59 series across scripted and unscripted television and 5 feature films. With COVID-19 protocols in place, production continues around the world. While the near-term theatrical landscape remains uncertain, we see a path to its return and the opportunities in streaming and linear now and into the future are clear and compelling for both viewership and merchandise. | 3๋ถ๊ธฐ์ ์ค์ฌ ์ ์์ด ์ฌ๊ฐ๋ ํ, eOne์ ๋งค์ถ๊ณผ ์์ต์ ๋ฐฉ์ก ํํธ๋๋ค์๊ฒ ๋ฉํ์ด ์ฌ๊ฐ๋๋ฉด์ ์ฐ๋ง ๋ถ๊ธฐ์ 2019๋ ๋๋น ์ฆ๊ฐํ์ต๋๋ค. 2020๋ ํ ํด ๋์ ์ฐ๋ฆฌ๋ ๊ฐ๋ณธ ๋ฐ ๋น๊ฐ๋ณธ TV ์๋ฆฌ์ฆ 59ํธ๊ณผ ์ฅํธ ์ํ 5ํธ์ ์ ์์ ์๋ฃํ์ต๋๋ค. COVID-19 ๋ฐฉ์ญ ์ง์นจ์ด ์ํ๋ ๊ฐ์ด๋ฐ, ์ ์ธ๊ณ์ ์ผ๋ก ์ ์์ด ๊ณ์๋๊ณ ์์ต๋๋ค. ๋จ๊ธฐ์ ์ธ ๊ทน์ฅ ํ๊ฒฝ์ ์ฌ์ ํ ๋ถํ์คํ์ง๋ง, ์ฐ๋ฆฌ๋ ๊ทน์ฅ ์์ฅ์ ํ๋ณต ๊ฒฝ๋ก๋ฅผ ๋ณด๊ณ ์์ผ๋ฉฐ, ํ์ฌ์ ๋ฏธ๋์ ์คํธ๋ฆฌ๋ฐ ๋ฐ ์ง์ํ ๋ฐฉ์ก ์์ฅ์ ๊ธฐํ๋ ์์ฒญ๋ฅ ๊ณผ ์ํํ ์ธก๋ฉด์์ ๋ช ํํ๊ณ ๋งค๋ ฅ์ ์ ๋๋ค. |
| The combination of Hasbroโs portfolio and eOneโs expertise is unlocking opportunity to expand our brands and launch new ones. This takes time and investment, but we have established a robust and deep slate and a roadmap to drive growth in our business for years to come. Our teams are also on track to launch Hasbro-developed, marketed, and distributed toy and game lines for the leading pre-school brands, Peppa Pig and PJ Masks later this year. To further support our portfolio, we have fully integrated our consumer products organizations to drive immersive brand experiences across categories. | ํ์ค๋ธ๋ก์ ํฌํธํด๋ฆฌ์ค์ eOne์ ์ ๋ฌธ์ฑ์ด ๊ฒฐํฉ๋๋ฉด์ ์ฐ๋ฆฌ ๋ธ๋๋๋ฅผ ํ์ฅํ๊ณ ์๋ก์ด ๋ธ๋๋๋ฅผ ์ถ์ํ ์ ์๋ ๊ธฐํ๊ฐ ์ด๋ฆฌ๊ณ ์์ต๋๋ค. ์ด๋ ์๊ฐ๊ณผ ํฌ์๊ฐ ํ์ํ์ง๋ง, ์ฐ๋ฆฌ๋ ํฅํ ์๋ ๊ฐ ์ฌ์ ์ฑ์ฅ์ ๊ฒฌ์ธํ ์ ์๋ ํํํ๊ณ ์ฌ๋ ์๋ ๋ผ์ธ์ ๊ณผ ๋ก๋๋งต์ ๊ตฌ์ถํ์ต๋๋ค. ๋ํ ์ฐ๋ฆฌ ํ์ ์ฌํด ํ๋ฐ์ ์ฃผ์ ์ ์ ๋ธ๋๋์ธ ํํ ํผ๊ทธ(Peppa Pig)์ PJ ๋ง์คํฌ(PJ Masks)์ ๋ํด ํ์ค๋ธ๋ก๊ฐ ๊ฐ๋ฐํ๊ณ ๋ง์ผํ ํ๋ฉฐ ์ ํตํ๋ ์๊ตฌ ๋ฐ ๊ฒ์ ๋ผ์ธ์ ์ถ์ํ ์์ ์ ๋๋ค. ํฌํธํด๋ฆฌ์ค๋ฅผ ๋์ฑ ๊ฐํํ๊ธฐ ์ํด, ์ฐ๋ฆฌ๋ ์๋น์ฌ ๋ถ๋ฌธ ์กฐ์ง์ ์์ ํ ํตํฉํ์ฌ ๋ค์ํ ์นดํ ๊ณ ๋ฆฌ์ ๊ฑธ์ณ ๋ชฐ์ ํ ๋ธ๋๋ ๊ฒฝํ์ ์ ๊ณตํ๊ณ ์์ต๋๋ค. |
| With Hasbroโs global retailer reach and brand category expertise as well as retailers in the licensed consumer products space reopening and operating, we are expanding these brands. This is further enhanced by Hasbro IP like My Little Pony, which has been reinvented under the eOne family brandโs team leadership and is re-launching later this year. The eOne team will share more on our progress and plans at our event on February 25. 2020 showcased how story and character executed via streaming platforms drives merchandise. Hasbroโs Star Wars product revenues grew nearly 70% last year, despite it being a first year without a theatrical release since 2014. | ํ์ค๋ธ๋ก์ ๊ธ๋ก๋ฒ ์ ํต๋ง ๋๋ฌ๋ ฅ๊ณผ ๋ธ๋๋ ์นดํ ๊ณ ๋ฆฌ ์ ๋ฌธ์ฑ, ๊ทธ๋ฆฌ๊ณ ๋ผ์ด์ ์ค ์๋น์ฌ ๋ถ์ผ์ ์ ํต์ ์ฒด๋ค์ด ์ฌ๊ฐ์ฅํ๊ณ ์ด์๋จ์ ๋ฐ๋ผ, ์ฐ๋ฆฌ๋ ์ด๋ฌํ ๋ธ๋๋๋ค์ ํ์ฅํ๊ณ ์์ต๋๋ค. ์ด๋ eOne ํจ๋ฐ๋ฆฌ ๋ธ๋๋ ํ์ ๋ฆฌ๋์ญ ํ์ ์ฌ์ฐฝ์กฐ๋์ด ์ฌํด ํ๋ฐ ์ฌ์ถ์๋ ์์ ์ธ ๋ง์ด ๋ฆฌํ ํฌ๋(My Little Pony)์ ๊ฐ์ ํ์ค๋ธ๋ก IP๋ฅผ ํตํด ๋์ฑ ๊ฐํ๋๊ณ ์์ต๋๋ค. eOne ํ์ 2์ 25์ผ ๊ฐ์ต๋๋ ํ์ฌ์์ ์ฐ๋ฆฌ์ ์งํ ์ํฉ๊ณผ ๊ณํ์ ๋ํด ๋ ์์ธํ ๊ณต์ ํ ์์ ์ ๋๋ค. 2020๋ ์ ์คํธ๋ฆฌ๋ฐ ํ๋ซํผ์ ํตํด ๊ตฌํ๋ ์คํ ๋ฆฌ์ ์บ๋ฆญํฐ๊ฐ ์ด๋ป๊ฒ ์ํ ํ๋งค๋ฅผ ๊ฒฌ์ธํ๋์ง๋ฅผ ๋ณด์ฌ์ฃผ์์ต๋๋ค. ํ์ค๋ธ๋ก์ ์คํ์์ฆ ์ ํ ๋งค์ถ์ 2014๋ ์ดํ ์ฒ์์ผ๋ก ๊ทน์ฅ ๊ฐ๋ด์์ด ์์๋ ํด์์๋ ๋ถ๊ตฌํ๊ณ ์๋ ์ ๊ฑฐ์ 70% ์ฑ์ฅํ์ต๋๋ค. |
| This growth was driven by the strength of the Disney+ global rollout of The Mandalorian. All regions grew versus prior year with the strongest growth in Europe, North America and Australia. The Child products were a significant driver of the business, including The Child Animatronic Edition, our signature holiday item and the number one item in the Plush category in North America and several other markets in the fourth quarter according to NPD. The success of this line helped Hasbro achieve the number one position in the Plush supercategory across the G11 for 2020. | ์ด๋ฌํ ์ฑ์ฅ์ ๋์ฆ๋+์ ๊ธ๋ก๋ฒ ๋ก ์นญ๊ณผ '๋ง๋ฌ๋ก๋ฆฌ์'์ ๊ฐ์ธ์ ํ์ ์ ๊ฒ์ ๋๋ค. ์ ๋ ๋๋น ๋ชจ๋ ์ง์ญ์์ ์ฑ์ฅํ์ผ๋ฉฐ, ์ ๋ฝ, ๋ถ๋ฏธ, ํธ์ฃผ์์ ๊ฐ์ฅ ๊ฐ๋ ฅํ ์ฑ์ฅ์ธ๋ฅผ ๋ณด์์ต๋๋ค. ๋ ์ฐจ์ผ๋(The Child) ์ ํ๊ตฐ์ด ์ฌ์ ์ ์ฃผ์ ์ฑ์ฅ ๋๋ ฅ์ด์๋๋ฐ, ์ฌ๊ธฐ์๋ ์ฐ๋ฆฌ์ ์๊ทธ๋์ฒ ํ๋ฆฌ๋ฐ์ด ์์ดํ ์ด์ NPD์ ๋ฐ๋ฅด๋ฉด 4๋ถ๊ธฐ ๋ถ๋ฏธ ๋ฐ ์ฌ๋ฌ ์์ฅ์์ ํ๋ฌ์(์ธํ) ์นดํ ๊ณ ๋ฆฌ 1์๋ฅผ ์ฐจ์งํ '๋ ์ฐจ์ผ๋ ์ ๋๋งคํธ๋ก๋ ์๋์ '์ด ํฌํจ๋ฉ๋๋ค. ์ด ์ ํ ๋ผ์ธ์ ์ฑ๊ณต์ผ๋ก ํด์ฆ๋ธ๋ก๋ 2020๋ G11 ์ ์ฒด์์ ํ๋ฌ์ ์ํผ์นดํ ๊ณ ๋ฆฌ 1์๋ฅผ ๋ฌ์ฑํ ์ ์์์ต๋๋ค. |
| Even without The Child items, Hasbroโs Star Wars lines grew significantly behind increasing fan engagement globally in black series and the vintage collection, a reemergence of our kids business, fueled by light sabers and our new vehicle line mission fleet and a resurgence in casual pop culture fans in Star Wars overall. Hasbroโs commercial and brand teams are executing meaningful global merchandise programs for streaming properties and supporting significant future partner brand initiatives, including with Disney+ for Star Wars, Marvel and Disney Princess and Frozen as well as Hasbro-led streaming initiatives for our portfolio from children through adults. | ๋ ์ฐจ์ผ๋(The Child) ์ ํ์ ์ ์ธํ๋๋ผ๋, ํ์ค๋ธ๋ก์ ์คํ์์ฆ ๋ผ์ธ์ ์ ์ธ๊ณ์ ์ผ๋ก ๋ธ๋ ์๋ฆฌ์ฆ(Black Series)์ ๋นํฐ์ง ์ปฌ๋ ์ (Vintage Collection)์ ๋ํ ํฌ ์ฐธ์ฌ ์ฆ๊ฐ, ๋ผ์ดํธ์ธ์ด๋ฒ์ ์๋ก์ด ์ฐจ๋ ๋ผ์ธ์ธ ๋ฏธ์ ํ๋ฆฟ(Mission Fleet)์ ํ์ ์ ํค์ฆ ์ฌ์ ์ ์ฌ๋ถ์, ๊ทธ๋ฆฌ๊ณ ์ ๋ฐ์ ์ธ ์คํ์์ฆ์ ๋ํ ์บ์ฃผ์ผ ๋์ค๋ฌธํ ํฌ์ธต์ ๋ถํ์ ํ์ ์ด ํฌ๊ฒ ์ฑ์ฅํ์ต๋๋ค. ํ์ค๋ธ๋ก์ ์์ ๋ฐ ๋ธ๋๋ ํ์ ์คํธ๋ฆฌ๋ฐ ์ฝํ ์ธ ๋ฅผ ์ํ ์๋ฏธ ์๋ ๊ธ๋ก๋ฒ ๋จธ์ฒ๋ค์ด์ง ํ๋ก๊ทธ๋จ์ ์คํํ๊ณ ์์ผ๋ฉฐ, ๋์ฆ๋+(Disney+)์ ์คํ์์ฆ, ๋ง๋ธ, ๋์ฆ๋ ํ๋ฆฐ์ธ์ค ๋ฐ ๊ฒจ์ธ์๊ตญ์ ํฌํจํ ์ค์ํ ํํธ๋ ๋ธ๋๋ ์ด๋์ ํฐ๋ธ์ ์ด๋ฆฐ์ด๋ถํฐ ์ฑ์ธ๊น์ง ์์ฐ๋ฅด๋ ํ์ค๋ธ๋ก ์ฃผ๋์ ์คํธ๋ฆฌ๋ฐ ์ด๋์ ํฐ๋ธ๋ฅผ ์ง์ํ๊ณ ์์ต๋๋ค. |
| At the center of everything we did last year and in every year is our community of Hasbro employees and stakeholders. 2020 reminded us that living our purpose and values is imperative to continuing our legacy as a responsible corporate citizen. To drive this forward, we recently appointed Kathrin Belliveau, a longstanding Hasbro leader in our CSR practice, as our first Chief Purpose Officer. I strongly believe Hasbro has both the opportunity and responsibility to lead as a corporate citizen across all aspects of our business. As we look to the coming year, we continue to see consumers and retailers turning to our categories and Hasbro. | ์ฐ๋ฆฌ๊ฐ ์๋ ์ ๊ทธ๋ฆฌ๊ณ ๋งค๋ ํด์จ ๋ชจ๋ ์ผ์ ์ค์ฌ์๋ Hasbro ์์ง์๊ณผ ์ดํด๊ด๊ณ์๋ค๋ก ์ด๋ฃจ์ด์ง ์ปค๋ฎค๋ํฐ๊ฐ ์์ต๋๋ค. 2020๋ ์ ์ฐ๋ฆฌ์ ๋ชฉ์ ๊ณผ ๊ฐ์น๋ฅผ ์ค์ฒํ๋ ๊ฒ์ด ์ฑ ์์๋ ๊ธฐ์ ์๋ฏผ์ผ๋ก์์ ์ ์ฐ์ ์ด์ด๊ฐ๋ ๋ฐ ํ์์ ์์ ์ผ๊นจ์์ฃผ์์ต๋๋ค. ์ด๋ฅผ ์ถ์งํ๊ธฐ ์ํด, ์ฐ๋ฆฌ๋ ์ต๊ทผ CSR ์ ๋ฌด์์ ์ค๋ซ๋์ Hasbro๋ฅผ ์ด๋์ด์จ ๋ฆฌ๋์ธ Kathrin Belliveau๋ฅผ ์ฒซ ๋ฒ์งธ ์ต๊ณ ๋ชฉ์ ์ฑ ์์(Chief Purpose Officer)๋ก ์๋ช ํ์ต๋๋ค. ์ ๋ Hasbro๊ฐ ์ฐ๋ฆฌ ์ฌ์ ์ ๋ชจ๋ ์ธก๋ฉด์์ ๊ธฐ์ ์๋ฏผ์ผ๋ก์ ์ ๋ํ ๊ธฐํ์ ์ฑ ์์ ๋ชจ๋ ๊ฐ์ง๊ณ ์๋ค๊ณ ๊ตณ๊ฒ ๋ฏฟ์ต๋๋ค. ๋ค๊ฐ์ค๋ ํ ํด๋ฅผ ๋ฐ๋ผ๋ณด๋ฉด์, ์ฐ๋ฆฌ๋ ์๋น์์ ์ ํต์ ์ฒด๋ค์ด ๊ณ์ํด์ ์ฐ๋ฆฌ์ ์นดํ ๊ณ ๋ฆฌ์ Hasbro๋ก ํฅํ๊ณ ์์์ ํ์ธํ๊ณ ์์ต๋๋ค. |
| We have amazing new lines coupled with planned increases in theatrical, television and streaming entertainment to drive the business. Investments in innovation and new growth drivers, including digital gaming and entertainment, will come to market. We believe we will grow in 2021 as we continue navigating through COVID-19 while leveraging our unparalleled portfolio of brands and capabilities in consumer products, gaming and entertainment. I will now turn the call over to Deb. Deb? Deb Thomas Thank you, Brian and good morning everyone. | ์ ํฌ๋ ๋น์ฆ๋์ค๋ฅผ ๊ฒฌ์ธํ ๊ทน์ฅ, ํ
๋ ๋น์ ๋ฐ ์คํธ๋ฆฌ๋ฐ ์ํฐํ
์ธ๋จผํธ์ ๊ณํ๋ ์ฆ๊ฐ์ ํจ๊ป ๋๋ผ์ด ์ ์ ํ ๋ผ์ธ์ ๋ณด์ ํ๊ณ ์์ต๋๋ค. ๋์งํธ ๊ฒ์๊ณผ ์ํฐํ
์ธ๋จผํธ๋ฅผ ํฌํจํ ํ์ ๊ณผ ์๋ก์ด ์ฑ์ฅ ๋๋ ฅ์ ๋ํ ํฌ์๊ฐ ์์ฅ์ ์ถ์๋ ๊ฒ์
๋๋ค. ์ ํฌ๋ ์๋น์ฌ, ๊ฒ์ ๋ฐ ์ํฐํ
์ธ๋จผํธ ๋ถ์ผ์์ ๋น๊ตํ ์ ์๋ ๋ธ๋๋ ํฌํธํด๋ฆฌ์ค์ ์ญ๋์ ํ์ฉํ๋ฉด์ COVID-19 ์ํฉ์ ๊ณ์ ํค์ณ๋๊ฐ๋ ๊ฐ์ด๋ฐ 2021๋
์ ์ฑ์ฅํ ๊ฒ์ผ๋ก ๋ฏฟ์ต๋๋ค. ์ด์ Deb์๊ฒ ๋ฐ์ธ๊ถ์ ๋๊ธฐ๊ฒ ์ต๋๋ค. Deb? Deb Thomas Brian ๊ฐ์ฌํฉ๋๋ค. ๊ทธ๋ฆฌ๊ณ ์ฌ๋ฌ๋ถ ์ข์ ์์นจ์ ๋๋ค. |
| The Hasbro team did amazing work in 2020, delivering a good year, prioritizing the health and safety of our employees and our communities while navigating retail and supply chain disruptions. The team never lost focus on strengthening an already solid balance sheet, while managing the business for profit and cash generation in the near-term and investing for future growth. On a full year revenue decline of 8%, operating profit declined only 1% and operating profit margin increased 110 basis points to 15.1%. A strong fourth quarter aided this full year result as operating profit margin grew 480 basis points on 4% revenue growth in the final period of the year. | ํ์ค๋ธ๋ก ํ์ 2020๋ ์ ๋๋ผ์ด ์ฑ๊ณผ๋ฅผ ๊ฑฐ๋์์ต๋๋ค. ์ง์๊ณผ ์ง์ญ์ฌํ์ ๊ฑด๊ฐ๊ณผ ์์ ์ ์ต์ฐ์ ์ผ๋ก ํ๋ฉด์ ์๋งค ๋ฐ ๊ณต๊ธ๋ง ์ฐจ์ง์ ํค์ณ๋๊ฐ๋ฉฐ ์ข์ ํ ํด๋ฅผ ๋ณด๋์ต๋๋ค. ํ์ ์ด๋ฏธ ํํํ ์ฌ๋ฌด์ํํ๋ฅผ ๋์ฑ ๊ฐํํ๋ ๋ฐ ์ง์ค๋ ฅ์ ์์ง ์์์ผ๋ฉฐ, ๋จ๊ธฐ์ ์ผ๋ก๋ ์์ต์ฑ๊ณผ ํ๊ธ์ฐฝ์ถ์ ์ํด ์ฌ์ ์ ๊ด๋ฆฌํ๊ณ ๋ฏธ๋ ์ฑ์ฅ์ ์ํ ํฌ์๋ ๋ณํํ์ต๋๋ค. ์ฐ๊ฐ ๋งค์ถ์ด 8% ๊ฐ์ํ์์๋ ๋ถ๊ตฌํ๊ณ ์์ ์ด์ต์ ๋จ 1%๋ง ๊ฐ์ํ์ผ๋ฉฐ, ์์ ์ด์ต๋ฅ ์ 110bp ์ฆ๊ฐํ์ฌ 15.1%๋ฅผ ๊ธฐ๋กํ์ต๋๋ค. ๊ฐ๋ ฅํ 4๋ถ๊ธฐ ์ค์ ์ด ์ด๋ฌํ ์ฐ๊ฐ ์ฑ๊ณผ์ ๊ธฐ์ฌํ๋๋ฐ, ์ฐ๋ง ๋ถ๊ธฐ์ ๋งค์ถ์ด 4% ์ฑ์ฅํ๋ ๊ฐ์ด๋ฐ ์์ ์ด์ต๋ฅ ์ด 480bp ์ฆ๊ฐํ์ต๋๋ค. |
| I am particularly proud of the work we did to manage working capital. Hasbro generated $976 million in operating cash flow last year, ending 2020 with $1.45 billion in cash. We paid part of our term loan earlier than anticipated and reduced $123 million of this long-term debt. We are progressing and paying down our debt and remain headed toward returning to our targeted 2x to 2.5x debt to EBITDA. We also returned $373 million in quarterly dividends during the year. Combined with todayโs notice of the May dividend payment, the Board has already declared the first two quarterly payments for this year. | ํนํ ์ ๋ ์ฐ๋ฆฌ๊ฐ ์ด์ ์๋ณธ ๊ด๋ฆฌ๋ฅผ ์ํด ์ํํ ์ ๋ฌด์ ์๋ถ์ฌ์ ๋๋๋๋ค. Hasbro๋ ์ง๋ํด 9์ต 7,600๋ง ๋ฌ๋ฌ์ ์์ ํ๊ธํ๋ฆ์ ์ฐฝ์ถํ์ผ๋ฉฐ, 2020๋ ์ 14์ต 5,000๋ง ๋ฌ๋ฌ์ ํ๊ธ์ผ๋ก ๋ง๊ฐํ์ต๋๋ค. ์ฐ๋ฆฌ๋ ์์๋ณด๋ค ์ผ์ฐ ํ ๋ก ์ ์ผ๋ถ๋ฅผ ์ํํ์ผ๋ฉฐ, ์ด ์ฅ๊ธฐ๋ถ์ฑ๋ฅผ 1์ต 2,300๋ง ๋ฌ๋ฌ ๊ฐ์ถํ์ต๋๋ค. ์ฐ๋ฆฌ๋ ๋ถ์ฑ ์ํ์ ์งํํ๊ณ ์์ผ๋ฉฐ, ๋ชฉํ๋ก ํ๋ ๋ถ์ฑ/EBITDA ๋น์จ 2๋ฐฐ์์ 2.5๋ฐฐ๋ก์ ๋ณต๊ท๋ฅผ ํฅํด ๊ณ์ ๋์๊ฐ๊ณ ์์ต๋๋ค. ๋ํ ์ฐ์ค ๋ถ๊ธฐ ๋ฐฐ๋น๊ธ์ผ๋ก 3์ต 7,300๋ง ๋ฌ๋ฌ๋ฅผ ์ฃผ์ฃผ๋ค์๊ฒ ํ์ํ์ต๋๋ค. ์ค๋ ๋ฐํํ 5์ ๋ฐฐ๋น๊ธ ์ง๊ธ๊ณผ ํจ๊ป, ์ด์ฌํ๋ ์ด๋ฏธ ์ฌํด ์ฒซ ๋ ์ฐจ๋ก์ ๋ถ๊ธฐ ๋ฐฐ๋น๊ธ ์ง๊ธ์ ์น์ธํ์ต๋๋ค. |
| Throughout 2020, our treasury and commercial teams worked hand-in-hand, supporting global retailers as their businesses changed without warning, in some instances, to meet rising demand and others, to manage shutdowns. DSOs declined 17 days on a pro forma basis to 74, reflecting both strong collections and a geographic shift in customer base to those with shorter terms. Consumer demand and inventory management drove inventory down 11% with lower positions in all regions led by the U.S. Days sales and inventory were down 38 days year-over-year. Retail inventory at year end was of good quality and level increasing slightly in the U.S. | 2020๋ ๋ด๋ด ์ฐ๋ฆฌ์ ์ฌ๋ฌดํ๊ณผ ์์ ํ์ ๊ธด๋ฐํ ํ๋ ฅํ๋ฉฐ ๊ธ๋ก๋ฒ ๋ฆฌํ ์ผ๋ฌ๋ค์ ์ง์ํ์ต๋๋ค. ์ด๋ค์ ๋น์ฆ๋์ค๊ฐ ์๊ณ ์์ด ๋ณํํ๋ ์ํฉ์์, ์ด๋ค ๊ฒฝ์ฐ์๋ ๊ธ์ฆํ๋ ์์๋ฅผ ์ถฉ์กฑ์ํค๊ธฐ ์ํด, ๋ค๋ฅธ ๊ฒฝ์ฐ์๋ ํ์ ์ํฉ์ ๊ด๋ฆฌํ๊ธฐ ์ํด ๋์ํ์ต๋๋ค. ๋งค์ถ์ฑ๊ถํ์๊ธฐ๊ฐ(DSO)์ ํ๋กํฌ๋ง ๊ธฐ์ค์ผ๋ก 17์ผ ๊ฐ์ํ์ฌ 74์ผ์ ๊ธฐ๋กํ๋๋ฐ, ์ด๋ ๊ฐ๋ ฅํ ์ฑ๊ถ ํ์์ ๋๋ถ์ด ๊ณ ๊ฐ ๊ธฐ๋ฐ์ด ์ง๋ฆฌ์ ์ผ๋ก ๊ฒฐ์ ์กฐ๊ฑด์ด ์งง์ ์ง์ญ์ผ๋ก ์ด๋ํ ๊ฒ์ ๋ฐ์ํฉ๋๋ค. ์๋น์ ์์์ ์ฌ๊ณ ๊ด๋ฆฌ๋ก ์ธํด ์ฌ๊ณ ๋ 11% ๊ฐ์ํ์ผ๋ฉฐ, ๋ฏธ๊ตญ ์ฃผ๋๋ก ๋ชจ๋ ์ง์ญ์์ ์ฌ๊ณ ์์ค์ด ๋ฎ์์ก์ต๋๋ค. ์ฌ๊ณ ํ์ ์ผ์๋ ์ ๋ ๋๋น 38์ผ ๊ฐ์ํ์ต๋๋ค. ์ฐ๋ง ๊ธฐ์ค ์๋งค ์ฌ๊ณ ๋ ์ํธํ ํ์ง๊ณผ ์์ค์ ์ ์งํ์ผ๋ฉฐ, ๋ฏธ๊ตญ์์ ์ํญ ์ฆ๊ฐํ์ต๋๋ค. |
| as supply continued to improve, while declining in most of the markets. Importantly, retailers were well positioned to meet the strong uptick in demand this January in major markets like the U.S. and Europe. With live-action TV and film production limited, this activity returned during the third quarter. As a result, our full year 2020 cash spend on content was $439 million, slightly below the expected low end. As production has returned and we managed COVID-19 protocols to safely keep them up and running, our cash spend on content across scripted and unscripted live action, animated TV and film in 2021 is planned to be in the range of $675 million to $750 million. | ๊ณต๊ธ์ด ๊ณ์ ๊ฐ์ ๋๋ ๊ฐ์ด๋ฐ ๋๋ถ๋ถ์ ์์ฅ์์ ์ฌ๊ณ ๋ ๊ฐ์ํ์ต๋๋ค. ์ค์ํ ์ ์ ์๋งค์ ์ฒด๋ค์ด ๋ฏธ๊ตญ๊ณผ ์ ๋ฝ ๊ฐ์ ์ฃผ์ ์์ฅ์์ ์ฌํด 1์ ์์๊ฐ ํฌ๊ฒ ์ฆ๊ฐํ์ ๋ ์ด์ ๋์ํ ์ค๋น๊ฐ ์ ๋์ด ์์๋ค๋ ๊ฒ์ ๋๋ค. ์ค์ฌ TV ๋ฐ ์ํ ์ ์์ด ์ ํ๋์๋ค๊ฐ 3๋ถ๊ธฐ ์ค์ ์ฌ๊ฐ๋์์ต๋๋ค. ๊ทธ ๊ฒฐ๊ณผ, 2020๋ ์ ์ฒด ์ฝํ ์ธ ํ๊ธ ์ง์ถ์ 4์ต 3,900๋ง ๋ฌ๋ฌ๋ก ์์ ํ๋จ์ ์ฝ๊ฐ ๋ฐ๋์์ต๋๋ค. ์ ์์ด ์ฌ๊ฐ๋๊ณ ์์ ํ๊ฒ ์ด์์ ์ ์งํ๊ธฐ ์ํด ์ฝ๋ก๋19 ํ๋กํ ์ฝ์ ๊ด๋ฆฌํจ์ ๋ฐ๋ผ, 2021๋ ๋๋ณธ ๋ฐ ๋น๋๋ณธ ์ค์ฌ, ์ ๋๋ฉ์ด์ TV ๋ฐ ์ํ๋ฅผ ํฌํจํ ์ฝํ ์ธ ํ๊ธ ์ง์ถ์ 6์ต 7,500๋ง ๋ฌ๋ฌ์์ 7์ต 5,000๋ง ๋ฌ๋ฌ ๋ฒ์๋ก ๊ณํ๋์ด ์์ต๋๋ค. |
| While managing a rapidly changing business environment, the Hasbro and eOne teams made significant progress toward both the business and financial goals of our integration. Brian spoke to much of the business progress, which contributed to approximately $30 million of cost savings. This is ahead of the plan we shared at Toy Fair last year and puts us well on our way to our goal of $130 million in synergies by the end of 2022. This is just the beginning of unlocking incremental revenue and profit from the acquisition as we further develop existing brands and launch new ones to extend the reach and value of our consumer products, gaming and entertainment initiatives. | ๋น ๋ฅด๊ฒ ๋ณํํ๋ ์ฌ์ ํ๊ฒฝ์ ๊ด๋ฆฌํ๋ ๊ฐ์ด๋ฐ, Hasbro์ eOne ํ์ ํตํฉ์ ์ฌ์ ์ ๋ฐ ์ฌ๋ฌด์ ๋ชฉํ๋ฅผ ํฅํด ์๋นํ ์ง์ ์ ์ด๋ฃจ์์ต๋๋ค. Brian์ด ์ธ๊ธํ ๋ง์ ์ฌ์ ์ง์ ์ ์ฝ 3์ฒ๋ง ๋ฌ๋ฌ์ ๋น์ฉ ์ ๊ฐ์ ๊ธฐ์ฌํ์ต๋๋ค. ์ด๋ ์๋ ํ ์ดํ์ด์์ ๊ณต์ ํ๋ ๊ณํ๋ณด๋ค ์์ ๊ฒ์ด๋ฉฐ, 2022๋ ๋ง๊น์ง 1์ต 3์ฒ๋ง ๋ฌ๋ฌ์ ์๋์ง ๋ชฉํ๋ฅผ ๋ฌ์ฑํ๋ ๋ฐ ์์กฐ๋กญ๊ฒ ๋์๊ฐ๊ณ ์์ต๋๋ค. ์ด๋ ์ธ์๋ฅผ ํตํ ์ฆ๋ถ ๋งค์ถ๊ณผ ์ด์ต ์ฐฝ์ถ์ ์์์ ๋ถ๊ณผํ๋ฉฐ, ๊ธฐ์กด ๋ธ๋๋๋ฅผ ๋์ฑ ๋ฐ์ ์ํค๊ณ ์๋ก์ด ๋ธ๋๋๋ฅผ ์ถ์ํ์ฌ ์๋น์ฌ, ๊ฒ์ ๋ฐ ์ํฐํ ์ธ๋จผํธ ์ฌ์ ์ ๋๋ฌ ๋ฒ์์ ๊ฐ์น๋ฅผ ํ๋ํด ๋๊ฐ ๊ฒ์ ๋๋ค. |
| Looking at our performance, our fourth quarter revenue and operating profit growth is discussed in our earnings release and presentation today. I will focus my commentary on the full year 2020 and provide an outlook for certain items for 2021. In the U.S. and Canada segment, revenues grew 4% and operating profit increased 30% or 420 basis points due to gains in Franchise Brands led by Magic: The Gathering and Hasbro Gaming. Operating profit increased on favorable product mix, partially offset by higher freight costs for increased domestic shipments in the U.S. and higher product development and other costs at Wizards of the Coast to support future game launches. | ์ฐ๋ฆฌ์ ์ค์ ์ ์ดํด๋ณด๋ฉด, 4๋ถ๊ธฐ ๋งค์ถ๊ณผ ์์
์ด์ต ์ฑ์ฅ์ ์ค๋ ๋ฐํํ ์ค์ ์๋ฃ์ ํ๋ ์ ํ
์ด์
์์ ๋ค๋ฃจ๊ณ ์์ต๋๋ค. ์ ๋ 2020๋
์ ์ฒด ์ฐ๋์ ๋ํ ๋
ผํ์ ์ง์คํ๊ณ , 2021๋
ํน์ ํญ๋ชฉ๋ค์ ๋ํ ์ ๋ง์ ์ ๊ณตํ๊ฒ ์ต๋๋ค. ๋ฏธ๊ตญ ๋ฐ ์บ๋๋ค ๋ถ๋ฌธ์์ ๋งค์ถ์ 4% ์ฑ์ฅํ์ผ๋ฉฐ, ์์ ์ด์ต์ 30% ๋๋ 420bp ์ฆ๊ฐํ์ต๋๋ค. ์ด๋ ๋งค์ง: ๋ ๊ฐ๋๋ง๊ณผ ํด์ฆ๋ธ๋ก ๊ฒ์ด๋ฐ์ด ์ฃผ๋ํ ํ๋์ฐจ์ด์ฆ ๋ธ๋๋์ ์ฑ๊ณผ ๋๋ถ์ ๋๋ค. ์์ ์ด์ต์ ์ ๋ฆฌํ ์ ํ ๋ฏน์ค๋ก ์ธํด ์ฆ๊ฐํ์ผ๋, ๋ฏธ๊ตญ ๋ด ๊ตญ๋ด ๋ฐฐ์ก ์ฆ๊ฐ๋ก ์ธํ ๋์ ์ด์ก๋น์ฉ๊ณผ ํฅํ ๊ฒ์ ์ถ์๋ฅผ ์ง์ํ๊ธฐ ์ํ ์์ ๋ ์ค๋ธ ๋ ์ฝ์คํธ์ ์ ํ ๊ฐ๋ฐ๋น ๋ฐ ๊ธฐํ ๋น์ฉ ์ฆ๊ฐ๋ก ๋ถ๋ถ์ ์ผ๋ก ์์๋์์ต๋๋ค. |
| At our investor event, Chris Cox will share more details about Wizardsโ plans in this area. International segment revenue and operating profit declined primarily due to declines in Latin America and Asia. European revenues were flat. Hasbro Gaming revenue increased as did Magic: The Gathering. The international segment operating profit declined as a result of lower revenues partially offset by lower spending, most notably in advertising and marketing as well as lower royalties. As we discussed throughout the year, Latin America was challenging. The toy and game market declined. Retailers were closed. E-comm is underdeveloped. And we reduced our inventory at retail. | ํฌ์์ ํ์ฌ์์ Chris Cox๊ฐ ์ด ๋ถ์ผ์ ๋ํ Wizards์ ๊ณํ์ ๋ ์์ธํ ๊ณต์ ํ ์์ ์ ๋๋ค. ๊ตญ์ ๋ถ๋ฌธ ๋งค์ถ๊ณผ ์์ ์ด์ต์ ์ฃผ๋ก ๋ผํด์๋ฉ๋ฆฌ์นด์ ์์์์ ๊ฐ์๋ก ์ธํด ํ๋ฝํ์ต๋๋ค. ์ ๋ฝ ๋งค์ถ์ ๋ณดํฉ์ธ๋ฅผ ๋ณด์์ต๋๋ค. Hasbro Gaming ๋งค์ถ์ ์ฆ๊ฐํ์ผ๋ฉฐ Magic: The Gathering๋ ์ฆ๊ฐํ์ต๋๋ค. ๊ตญ์ ๋ถ๋ฌธ ์์ ์ด์ต์ ๋งค์ถ ๊ฐ์๋ก ์ธํด ํ๋ฝํ์ผ๋, ๊ด๊ณ ๋ฐ ๋ง์ผํ ์ ๋น๋กฏํ ์ง์ถ ๊ฐ์์ ๋ก์ดํฐ ๊ฐ์๋ก ๋ถ๋ถ์ ์ผ๋ก ์์๋์์ต๋๋ค. ์ฐ์ค ๋ด๋ด ๋ ผ์ํ๋ฏ์ด, ๋ผํด์๋ฉ๋ฆฌ์นด๋ ์ด๋ ค์ด ์ํฉ์ด์์ต๋๋ค. ์๊ตฌ ๋ฐ ๊ฒ์ ์์ฅ์ด ์์ถ๋์๊ณ , ์๋งค์ ๋ค์ด ํ์๋์์ผ๋ฉฐ, ์ ์์๊ฑฐ๋๋ ๋ฏธ๋ฐ๋ฌ ์ํ์์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ ์ฐ๋ฆฌ๋ ์๋งค ์ฌ๊ณ ๋ฅผ ์ค์์ต๋๋ค. |
| This impacted 2020 revenue and margins and we are now better positioned to stabilize the business and drive profit improvement this year. Entertainment, licensing and digital segment revenue declined led by entertainment as compared to 2019, which included the Transformers Bumblebee film revenue as well as declines in licensed consumer products. Operating profit increased behind growth in higher margin licensed digital gaming and cost savings. eOne segment revenue declined from pro forma 2019 due to both lower TV and film revenue from COVID-19 related live action production and theater shutdowns as well as lower family brand revenue from retail disruption. | ์ด๋ 2020๋ ๋งค์ถ๊ณผ ๋ง์ง์ ์ํฅ์ ๋ฏธ์ณค์ผ๋ฉฐ, ํ์ฌ ์ฐ๋ฆฌ๋ ์ฌ์ ์ ์์ ํํ๊ณ ์ฌํด ์์ต์ฑ ๊ฐ์ ์ ์ถ์งํ ์ ์๋ ๋ ๋์ ์์น์ ์์ต๋๋ค. ์ํฐํ ์ธ๋จผํธ, ๋ผ์ด์ ์ฑ ๋ฐ ๋์งํธ ๋ถ๋ฌธ ๋งค์ถ์ ์ํฐํ ์ธ๋จผํธ ๋ถ๋ฌธ ์ฃผ๋๋ก ๊ฐ์ํ๋๋ฐ, ์ด๋ 2019๋ ์ ํฌํจ๋์๋ ํธ๋์คํฌ๋จธ ๋ฒ๋ธ๋น ์ํ ๋งค์ถ๊ณผ ๋ผ์ด์ ์ค ์๋น์ฌ ์ ํ์ ๊ฐ์ ๋๋ฌธ์ ๋๋ค. ์์ ์ด์ต์ ๊ณ ๋ง์ง ๋ผ์ด์ ์ค ๋์งํธ ๊ฒ์์ ์ฑ์ฅ๊ณผ ๋น์ฉ ์ ๊ฐ์ ํ์ ์ด ์ฆ๊ฐํ์ต๋๋ค. eOne ๋ถ๋ฌธ ๋งค์ถ์ 2019๋ ํ๋กํฌ๋ง ๋๋น ๊ฐ์ํ๋๋ฐ, ์ด๋ COVID-19 ๊ด๋ จ ์ค์ฌ ์ ์ ๋ฐ ๊ทน์ฅ ํ์๋ก ์ธํ TV ๋ฐ ์ํ ๋งค์ถ ๊ฐ์์ ์๋งค ์ ํต ์ฐจ์ง๋ก ์ธํ ํจ๋ฐ๋ฆฌ ๋ธ๋๋ ๋งค์ถ ๊ฐ์ ๋ชจ๋์ ๊ธฐ์ธํฉ๋๋ค. |
| Operating profit for the eOne segment decreased due to the decline in revenues partially offset by lower advertising and royalty expense. For Hasbro overall, gross margin, including cost of sales and program amortization increased 140 basis points. Product mix led by Wizards of the Coast and gaming, resulted in a slightly lower cost of sales as a percentage of revenue. This, combined with the reduction in program amortization, drove the improvement. To better help you understand the components of cost of sales we included the 2020 breakdown in our earnings presentation today. | eOne ๋ถ๋ฌธ์ ์์ ์ด์ต์ ๋งค์ถ ๊ฐ์๋ก ์ธํด ๊ฐ์ํ์ผ๋, ๊ด๊ณ ๋น ๋ฐ ๋ก์ดํฐ ๋น์ฉ ๊ฐ์๋ก ๋ถ๋ถ์ ์ผ๋ก ์์๋์์ต๋๋ค. Hasbro ์ ์ฒด์ ์ผ๋ก๋ ๋งค์ถ์๊ฐ์ ํ๋ก๊ทธ๋จ ์๊ฐ๋น๋ฅผ ํฌํจํ ๋งค์ถ์ด์ด์ต๋ฅ ์ด 140bp ์ฆ๊ฐํ์ต๋๋ค. Wizards of the Coast์ ๊ฒ์ด๋ฐ ๋ถ๋ฌธ์ด ์ฃผ๋ํ ์ ํ ๋ฏน์ค ๊ฐ์ ์ผ๋ก ๋งค์ถ ๋๋น ๋งค์ถ์๊ฐ ๋น์จ์ด ์ํญ ๊ฐ์ํ์ต๋๋ค. ์ด๋ ํ๋ก๊ทธ๋จ ์๊ฐ๋น ๊ฐ์์ ๊ฒฐํฉ๋์ด ๊ฐ์ ์ ์ด๋์์ต๋๋ค. ๋งค์ถ์๊ฐ ๊ตฌ์ฑ์์๋ฅผ ๋ณด๋ค ์ ์ดํดํ์ค ์ ์๋๋ก ์ค๋ ์ค์ ๋ฐํ์๋ฃ์ 2020๋ ์ธ๋ถ๋ด์ญ์ ํฌํจ์์ผฐ์ต๋๋ค. |
| The improvements were partially offset by additional markdowns in Latin America and Asia to reduce inventory levels at retail. For 2021, we anticipate cost of sales to decline as a percentage of revenue, but this is expected to be more than offset by a return to more normal levels of program amortization in the 9% to 10% range. Royalties were down slightly as a percentage of revenue, reflecting mix. We anticipate several theatrical launches, in addition to streaming content and innovation across our lines, to support our Partner Brand portfolio. But in 2021, itโs expected to decrease slightly as a percentage of the total. | ์ด๋ฌํ ๊ฐ์ ์ ๋ผํด์๋ฉ๋ฆฌ์นด์ ์์์ ์ง์ญ์์ ์๋งค ์ฌ๊ณ ์์ค์ ์ค์ด๊ธฐ ์ํ ์ถ๊ฐ ๋งํฌ๋ค์ด์ผ๋ก ๋ถ๋ถ์ ์ผ๋ก ์์๋์์ต๋๋ค. 2021๋ ์๋ ๋งค์ถ ๋๋น ๋งค์ถ์๊ฐ๊ฐ ๊ฐ์ํ ๊ฒ์ผ๋ก ์์ํ์ง๋ง, ์ด๋ 9~10% ๋ฒ์์ ๋ณด๋ค ์ ์์ ์ธ ์์ค์ผ๋ก ๋์๊ฐ๋ ํ๋ก๊ทธ๋จ ์๊ฐ๋น๋ก ์ธํด ์์๋ ๊ฒ์ผ๋ก ์ ๋ง๋ฉ๋๋ค. ๋ก์ดํฐ๋ ์ ํ ๋ฏน์ค๋ฅผ ๋ฐ์ํ์ฌ ๋งค์ถ ๋๋น ์ํญ ๊ฐ์ํ์ต๋๋ค. ์ฐ๋ฆฌ๋ ํํธ๋ ๋ธ๋๋ ํฌํธํด๋ฆฌ์ค๋ฅผ ์ง์ํ๊ธฐ ์ํด ์คํธ๋ฆฌ๋ฐ ์ฝํ ์ธ ์ ์ ํ ๋ผ์ธ ์ ๋ฐ์ ํ์ ์ ๋ํด ์ฌ๋ฌ ๊ทน์ฅ ๊ฐ๋ด์๋ค์ ์์ํ๊ณ ์์ต๋๋ค. ๊ทธ๋ฌ๋ 2021๋ ์๋ ์ ์ฒด ๋งค์ถ ๋๋น ์ํญ ๊ฐ์ํ ๊ฒ์ผ๋ก ์์๋ฉ๋๋ค. |
| Advertising in 2020 was lower than historical levels, reflecting both the decision to not advertise during periods when consumers were unable to shop and lower theatrical and entertainment events, which would traditionally have P&A support from eOne. In 2021, we anticipate more normal levels of activity and ad spend to be in the 8% to 9% of revenue range. Intangible amortization, excluding acquisition amortization for eOne, came in at the forecasted $47 million and is planned to decline to approximately $32 million in the coming year as certain property rights are now fully amortized. For 2020, SG&A totaled 22.8% of revenues, up from 21%. | 2020๋ ๊ด๊ณ ๋น๋ ์ญ์ฌ์ ์์ค๋ณด๋ค ๋ฎ์๋๋ฐ, ์ด๋ ์๋น์๋ค์ด ์ผํ์ ํ ์ ์์๋ ๊ธฐ๊ฐ ๋์ ๊ด๊ณ ๋ฅผ ํ์ง ์๊ธฐ๋ก ํ ๊ฒฐ์ ๊ณผ ์ ํต์ ์ผ๋ก eOne์ผ๋ก๋ถํฐ P&A(์ธ์ ๋ฐ ๊ด๊ณ ) ์ง์์ ๋ฐ์๋ ๊ทน์ฅ ๋ฐ ์ํฐํ ์ธ๋จผํธ ์ด๋ฒคํธ๊ฐ ๊ฐ์ํ ๊ฒ์ ๋ฐ์ํฉ๋๋ค. 2021๋ ์๋ ๋ณด๋ค ์ ์์ ์ธ ์์ค์ ํ๋์ ์์ํ๋ฉฐ, ๊ด๊ณ ๋น๋ ๋งค์ถ์ 8%์์ 9% ๋ฒ์๊ฐ ๋ ๊ฒ์ผ๋ก ์ ๋งํฉ๋๋ค. eOne ์ธ์์ ๊ด๋ จ๋ ์๊ฐ์ ์ ์ธํ ๋ฌดํ์์ฐ ์๊ฐ๋น๋ ์์ํ๋ 4,700๋ง ๋ฌ๋ฌ๋ฅผ ๊ธฐ๋กํ์ผ๋ฉฐ, ํน์ ์์ฐ๊ถ์ด ํ์ฌ ์์ ํ ์๊ฐ๋จ์ ๋ฐ๋ผ ๋ด๋ ์๋ ์ฝ 3,200๋ง ๋ฌ๋ฌ๋ก ๊ฐ์ํ ๊ณํ์ ๋๋ค. 2020๋ ํ๋งค๊ด๋ฆฌ๋น(SG&A)๋ ๋งค์ถ์ 22.8%๋ก, 21%์์ ์ฆ๊ฐํ์ต๋๋ค. |
| We took aggressive cost saving actions, which lowered spending meaningfully, but this overall decline was offset by higher costs, in part resulting from the pandemic, namely in freight and bad debt as well as depreciation and investments at Wizards for gaming development. In 2021, some of the spending will return. SG&A dollars should increase, but is expected to decrease slightly as a percentage of revenue. We are closely watching the freight environment, which impacts both cost of sales and SG&A. We have been able to meet demand despite challenges in shipping and port congestion, but the cost of doing so is increasing and does not appear to be reversing at least not in the next few months. | ์ฐ๋ฆฌ๋ ๊ณต๊ฒฉ์ ์ธ ๋น์ฉ ์ ๊ฐ ์กฐ์น๋ฅผ ์ทจํ๊ณ , ์ด๋ ์ง์ถ์ ์๋ฏธ ์๊ฒ ๋ฎ์ท์ต๋๋ค. ํ์ง๋ง ์ด๋ฌํ ์ ๋ฐ์ ์ธ ๊ฐ์๋ ๋ ๋์ ๋น์ฉ์ผ๋ก ์์๋์๋๋ฐ, ๋ถ๋ถ์ ์ผ๋ก๋ ํฌ๋ฐ๋ฏน์ผ๋ก ์ธํ ๊ฒ์ด์์ต๋๋ค. ๊ตฌ์ฒด์ ์ผ๋ก๋ ์ด์ก๋น์ ๋์์๊ฐ๋น, ๊ทธ๋ฆฌ๊ณ Wizards์ ๊ฒ์ ๊ฐ๋ฐ์ ์ํ ํฌ์์ ๊ฐ๊ฐ์๊ฐ๋น ์ฆ๊ฐ๊ฐ ์์์ต๋๋ค. 2021๋ ์๋ ์ผ๋ถ ์ง์ถ์ด ๋ค์ ์ฆ๊ฐํ ๊ฒ์ ๋๋ค. ํ๋งค๊ด๋ฆฌ๋น๋ ๋ฌ๋ฌ ๊ธฐ์ค์ผ๋ก ์ฆ๊ฐํ ๊ฒ์ผ๋ก ์์๋์ง๋ง, ๋งค์ถ ๋๋น ๋น์จ๋ก๋ ์ํญ ๊ฐ์ํ ๊ฒ์ผ๋ก ์์๋ฉ๋๋ค. ์ฐ๋ฆฌ๋ ๋งค์ถ์๊ฐ์ ํ๋งค๊ด๋ฆฌ๋น ๋ชจ๋์ ์ํฅ์ ๋ฏธ์น๋ ์ด์ก ํ๊ฒฝ์ ๋ฉด๋ฐํ ์ฃผ์ํ๊ณ ์์ต๋๋ค. ์ฐ๋ฆฌ๋ ํด์ด ๋ฐ ํญ๋ง ํผ์ก์ ์ด๋ ค์์๋ ๋ถ๊ตฌํ๊ณ ์์๋ฅผ ์ถฉ์กฑ์ํฌ ์ ์์์ง๋ง, ๊ทธ๋ ๊ฒ ํ๋ ๋ฐ ๋๋ ๋น์ฉ์ด ์ฆ๊ฐํ๊ณ ์์ผ๋ฉฐ ์ ์ด๋ ํฅํ ๋ช ๊ฐ์ ๋์์ ๋ฐ์ ๋ ๊ฒ์ผ๋ก ๋ณด์ด์ง ์์ต๋๋ค. |
| As we pay down debt, including the $300 million note due in May, interest expense should decline to approximately $188 million from $201 million. For 2020, our underlying tax rate, absent intangible amortization associated with the eOne acquisition, one-time charges and ordinary discrete items, is 21%. The fourth quarter underlying tax rate was 18%, which includes ordinary discrete tax benefits of roughly 6%. The discrete benefit in the quarter was primarily due to tax planning associated with the eOne integration and other ongoing planning. | ๋ถ์ฑ๋ฅผ ์ํํ๋ฉด์, 5์์ ๋ง๊ธฐ๊ฐ ๋๋ํ๋ 3์ต ๋ฌ๋ฌ ๊ท๋ชจ์ ์ฑ๊ถ์ ํฌํจํ์ฌ, ์ด์๋น์ฉ์ 2์ต 1๋ฐฑ๋ง ๋ฌ๋ฌ์์ ์ฝ 1์ต 8์ฒ8๋ฐฑ๋ง ๋ฌ๋ฌ๋ก ๊ฐ์ํ ๊ฒ์ผ๋ก ์์๋ฉ๋๋ค. 2020๋ ์ ๊ฒฝ์ฐ, eOne ์ธ์์ ๊ด๋ จ๋ ๋ฌดํ์์ฐ ์๊ฐ, ์ผํ์ฑ ๋น์ฉ ๋ฐ ์ผ๋ฐ์ ์ธ ๊ฐ๋ณ ํญ๋ชฉ์ ์ ์ธํ ๊ธฐ๋ณธ ์ธ์จ์ 21%์ ๋๋ค. 4๋ถ๊ธฐ ๊ธฐ๋ณธ ์ธ์จ์ 18%์์ผ๋ฉฐ, ์ฌ๊ธฐ์๋ ์ฝ 6%์ ์ผ๋ฐ์ ์ธ ๊ฐ๋ณ ์ธ๊ธ ํํ์ด ํฌํจ๋์ด ์์ต๋๋ค. ๋ถ๊ธฐ ์ค ๊ฐ๋ณ ํํ์ ์ฃผ๋ก eOne ํตํฉ๊ณผ ๊ด๋ จ๋ ์ธ๋ฌด ๊ณํ ๋ฐ ๊ธฐํ ์งํ ์ค์ธ ๊ณํ์ ๊ธฐ์ธํ ๊ฒ์ ๋๋ค. |
| Based on currently enacted tax law, we expect our underlying tax rate for 2021 to be approximately 21%, excluding expected further integration charges and the amortization of the eOne acquisition intangible. As we look ahead, the last year has reinforced the core tenets of Hasbroโs advantage, the value of brands in play, of connecting and competing through gaming, the enjoyment from watching and sharing a story and our desire to make everyoneโs life better in all that we do. The investments we made to drive these businesses in innovation, in digital gaming, talent and development, in our entertainment studio, in e-comm and our supply chain were instrumental in our ability to operate. | ํ์ฌ ์ํ ์ค์ธ ์ธ๋ฒ์ ๊ธฐ์ค์ผ๋ก, 2021๋ ๊ธฐ๋ณธ ์ธ์จ์ ์ฝ 21%๊ฐ ๋ ๊ฒ์ผ๋ก ์์ํ๋ฉฐ, ์ด๋ ์์๋๋ ์ถ๊ฐ ํตํฉ ๋น์ฉ๊ณผ eOne ์ธ์ ๋ฌดํ์์ฐ ์๊ฐ์ ์ ์ธํ ์์น์ ๋๋ค. ์์ ๋ด๋ค๋ณด๋ฉด, ์ง๋ ํ ํด๋ Hasbro์ ํต์ฌ ๊ฒฝ์์ฐ์ ์์๋ค์ ๋์ฑ ๊ฐํ์์ผฐ์ต๋๋ค. ๋ฐ๋ก ๋์ด์์์ ๋ธ๋๋ ๊ฐ์น, ๊ฒ์์ ํตํ ์ฐ๊ฒฐ๊ณผ ๊ฒฝ์, ์คํ ๋ฆฌ๋ฅผ ์์ฒญํ๊ณ ๊ณต์ ํ๋ ์ฆ๊ฑฐ์, ๊ทธ๋ฆฌ๊ณ ์ฐ๋ฆฌ๊ฐ ํ๋ ๋ชจ๋ ์ผ์์ ๋ชจ๋ ์ฌ๋์ ์ถ์ ๋ ๋์์ง๊ฒ ๋ง๋ค๊ณ ์ ํ๋ ์ฐ๋ฆฌ์ ์ด๋ง์ ๋๋ค. ์ฐ๋ฆฌ๊ฐ ์ด๋ฌํ ์ฌ์ ๋ค์ ํฌ์ํ ํ์ , ๋์งํธ ๊ฒ์, ์ธ์ฌ ๋ฐ ๊ฐ๋ฐ, ์ํฐํ ์ธ๋จผํธ ์คํ๋์ค, ์ ์์๊ฑฐ๋ ๋ฐ ๊ณต๊ธ๋ง์ ์ฐ๋ฆฌ์ ์ด์ ๋ฅ๋ ฅ์ ์์ด ํต์ฌ์ ์ธ ์ญํ ์ ํ์ต๋๋ค. |
| We shared with you today a view to 2021, but itโs important to recognize that we continue to operate through a pandemic, where things are at times unpredictable and donโt develop as we expect. We have great confidence in our teams and our brands, our gaming launches and in our entertainment plan for the coming year to grow revenue and earnings. We are looking forward to sharing more about our long-term plans at our investor event on February 25. And Brian and I are now happy to take your questions. | ์ ํฌ๋ ์ค๋ 2021๋ ์ ๋ง์ ๊ณต์ ํด ๋๋ ธ์ต๋๋ค๋ง, ์ฌ์ ํ ํฌ๋ฐ๋ฏน ์ํฉ ์์์ ์ฌ์ ์ ์ด์ํ๊ณ ์๋ค๋ ์ ์ ์ธ์ํ๋ ๊ฒ์ด ์ค์ํฉ๋๋ค. ๋๋ก๋ ์์ธก ๋ถ๊ฐ๋ฅํ๊ณ ์์๋๋ก ์ ๊ฐ๋์ง ์๋ ์ํฉ๋ค์ด ์์ต๋๋ค. ์ ํฌ๋ ์ฐ๋ฆฌ ํ๊ณผ ๋ธ๋๋, ๊ฒ์ ์ถ์ ๊ณํ, ๊ทธ๋ฆฌ๊ณ ๋ด๋ ๋งค์ถ๊ณผ ์์ต ์ฑ์ฅ์ ์ํ ์ํฐํ ์ธ๋จผํธ ๊ณํ์ ๋ํด ํฐ ํ์ ์ ๊ฐ์ง๊ณ ์์ต๋๋ค. 2์ 25์ผ ํฌ์์ ํ์ฌ์์ ์ฅ๊ธฐ ๊ณํ์ ๋ํด ๋ ์์ธํ ๊ณต์ ํ ์ ์๊ธฐ๋ฅผ ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. ์ด์ ๋ธ๋ผ์ด์ธ๊ณผ ์ ๊ฐ ์ฌ๋ฌ๋ถ์ ์ง๋ฌธ์ ๋ฐ๊ฒ ์ต๋๋ค. |
# Hasbro 2020 4Q ์ค์ ์ปจํผ๋ฐ์ค ์ฝ ์์ฝ
## ์ฃผ์ ๋ด์ฉ
โข **4๋ถ๊ธฐ ๋ฐ ์ฐ๊ฐ ์ค์ **: 2020๋
์ฐ๊ฐ ๋งค์ถ์ 8% ๊ฐ์ํ์ผ๋ ์์
์ด์ต์ 1%๋ง ๊ฐ์ํ๋ฉฐ ์์
์ด์ต๋ฅ ์ด 110bp ์์นํ 15.1%๋ฅผ ๊ธฐ๋ก. 4๋ถ๊ธฐ๋ ๋งค์ถ 4% ์ฑ์ฅ, ์์
์ด์ต๋ฅ 480bp ๊ฐ์ ์ ๋ฌ์ฑํ์ผ๋ฉฐ, ํ๊ธํ๋ฆ ๊ด๋ฆฌ๊ฐ ํ์ํ์ฌ ์ฐ๋ง ํ๊ธ ๋ณด์ ์ก 14.5์ต ๋ฌ๋ฌ, ์์
ํ๊ธํ๋ฆ 9.76์ต ๋ฌ๋ฌ ์ฐฝ์ถ
โข **๊ฒ์ด๋ฐ ๋ถ๋ฌธ ๊ฐ์ธ**: ๊ฒ์ด๋ฐ ๋งค์ถ์ด 18์ต ๋ฌ๋ฌ๋ก 15% ์ฆ๊ฐํ๋ฉฐ ์ญ๋ ์ต๊ณ ์ค์ ๋ฌ์ฑ. Magic: The Gathering, Monopoly, Dungeons & Dragons๊ฐ ๋ชจ๋ ์ฌ์ ์ต๊ณ ๋งค์ถ ๊ธฐ๋ก. ์ ์์๊ฑฐ๋ ๋งค์ถ์ 43% ์ฆ๊ฐํ 10์ต ๋ฌ๋ฌ ์ด์์ผ๋ก ์ ์ฒด ๋งค์ถ์ 30% ์ฐจ์ง. Star Wars ์ ํ ๋งค์ถ์ Disney+ The Mandalorian ํจ๊ณผ๋ก 70% ๊ธ์ฆ
โข **2021๋
์ ๋ง ๋ฐ ํฌ์ ๊ณํ**: ์ฝํ
์ธ ์ ์ ํฌ์๋ฅผ 6.75~7.5์ต ๋ฌ๋ฌ๋ก ํ๋ ๊ณํ(2020๋
4.39์ต ๋ฌ๋ฌ ๋๋น ์ฆ๊ฐ). eOne ํตํฉ ์๋์ง 3์ฒ๋ง ๋ฌ๋ฌ ๋ฌ์ฑ์ผ๋ก 2022๋
๊น์ง 1.3์ต ๋ฌ๋ฌ ๋ชฉํ ์์กฐ๋กญ๊ฒ ์งํ ์ค. ๊ด๊ณ ๋น๋ ๋งค์ถ์ 8~9%, ์คํจ์ธ์จ 21% ์์ํ๋ฉฐ ๋งค
| Original | Translation |
|---|---|
| Operator: Thank you. [Operator Instructions] Thank you. And our first question is coming from the line of Eric Handler with MKM Partners. Please proceed with your questions. | **Operator:** ๊ฐ์ฌํฉ๋๋ค. [๊ตํ์ ์๋ด] ๊ฐ์ฌํฉ๋๋ค. ์ฒซ ๋ฒ์งธ ์ง๋ฌธ์ MKM Partners์ Eric Handler ๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Eric Handler: Good morning and thanks for the question. Brian, I wonder if you could talk a bit about your Marvel business? With Disney+, we are now getting five or six different TV shows this year. Hopefully, in the back end of the year, there will be another five or so feature films, but as you look at the combination of TV plus film, it seems like this is almost a year-round business. How are you sort of planning for this and will you be fully taking advantage of all the TV content? | **Eric Handler:** ์ข์ ์์นจ์ ๋๋ค. ์ง๋ฌธ ๊ฐ์ฌํฉ๋๋ค. ๋ธ๋ผ์ด์ธ, ๋ง๋ธ ์ฌ์ ์ ๋ํด ์ข ๋ง์ํด ์ฃผ์๊ฒ ์ต๋๊น? Disney+๋ฅผ ํตํด ์ฌํด 5~6๊ฐ์ ๋ค์ํ TV ์๋ฆฌ์ฆ๊ฐ ๋์ฌ ์์ ์ ๋๋ค. ์ฌํด ํ๋ฐ์๋ ์ฝ 5ํธ ์ ๋์ ๊ทน์ฅ์ฉ ์ํ๋ ๊ฐ๋ดํ ๊ฒ์ผ๋ก ๊ธฐ๋ํ๊ณ ์๋๋ฐ์, TV์ ์ํ๋ฅผ ํฉ์ณ์ ๋ณด๋ฉด ์ด์ ๊ฑฐ์ ์ฐ์ค ๋ด๋ด ์ด์ด์ง๋ ์ฌ์ ์ด ๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ด์ ๋ํด ์ด๋ป๊ฒ ์ค๋นํ๊ณ ๊ณ์ ์ง, ๊ทธ๋ฆฌ๊ณ ๋ชจ๋ TV ์ฝํ ์ธ ๋ฅผ ์ถฉ๋ถํ ํ์ฉํ์ค ๊ณํ์ด์ ์ง ๊ถ๊ธํฉ๋๋ค. |
| Brian Goldner: Exactly. Well, Eric, you are absolutely right. Marvel has been a perennial strength in the portfolio. The teams have been working on major innovation in product. And yes, we will be taking advantage of in partnership with all the work Disney has done to put certain content on the streaming platform and Disney+. I hope you saw some of the trailers last night in the big game, and then also the theatrical launches. Whatโs really great is that we have hit a tipping point that we had believed would occur around this time where enough people are watching a streamed show over a given period, where we are able to eventize [ph] that effort and then get our retailers on board for major merchandising, promotions, and linear footage in store as well as actually more importantly, the e-commerce play between our content to commerce with short-form content, leading to purchases and all kinds of virtual feature shop. So yes, Marvel has been a perennial strength. The business held up very well last year, although we didnโt see growth and we believe that we have the opportunity. If you look at a business like Star Wars, where weโve benefited from just stream content, itโs been the business thatโs the size of a business back to a day when we had theatrical and yet we have no theatrical and has grown substantially behind The Mandalorian, and itโs not just The Child product, we have dozens of other products for Black Series, the kids business is up, our vehicle business behind mission fleet is up. If we look at our own experience with Transformers and War for Cybertron, which is our animated series on Netflix dedicated to more of a older kid in the fan community, itโs driven that business in a major way with Transformers results quite strong, POS good and really linking all of that to our e-comm and omni-channel effort. So yes, we have a major play this year and we are very excited about the combination of stream content as well as film content. | **Brian Goldner:** ์ ํํ ๋ง์ต๋๋ค. ์๋ฆญ, ๋ง์ํ์ ๋๋ก ๋ง๋ธ์ ํฌํธํด๋ฆฌ์ค์์ ์ง์์ ์ผ๋ก ๊ฐ์ธ๋ฅผ ๋ณด์ฌ์จ ๋ธ๋๋์
๋๋ค. ํ๋ค์ ์ ํ์ ์ฃผ์ ํ์ ์์
์ ์งํํด ์๊ณ ์. ๊ทธ๋ฆฌ๊ณ ๋ค, ๋์ฆ๋๊ฐ ๋์ฆ๋+ ์คํธ๋ฆฌ๋ฐ ํ๋ซํผ์ ํน์ ์ฝํ
์ธ ๋ฅผ ์ฌ๋ฆฌ๊ธฐ ์ํด ์งํํ ๋ชจ๋ ์์
๋ค๊ณผ ํํธ๋์ญ์ ํตํด ์ด๋ฅผ ํ์ฉํ ์์ ์
๋๋ค. ์ด์ ฏ๋ฐค ๋น
๊ฒ์์์ ๋์จ ์๊ณ ํธ๋ค ๋ณด์
จ๊ธฐ๋ฅผ ๋ฐ๋ผ๊ณ ์, ๊ทน์ฅ ๊ฐ๋ด๋ ์์ ๋์ด ์์ต๋๋ค. ์ ๋ง ์ข์ ์ ์ ์ฐ๋ฆฌ๊ฐ ์์ํ๋ ์์ ์ ์ ํ์ ์ ๋๋ฌํ๋ค๋ ๊ฒ์
๋๋ค. ์ถฉ๋ถํ ์ฌ๋๋ค์ด ์ผ์ ๊ธฐ๊ฐ ๋์ ์คํธ๋ฆฌ๋ฐ ์ผ๋ฅผ ์์ฒญํ๊ฒ ๋๋ฉด์, ์ฐ๋ฆฌ๋ ์ด๋ฅผ ์ด๋ฒคํธํํ ์ ์๊ฒ ๋์๊ณ , ์๋งค์
์ฒด๋ค๋ ๋๊ท๋ชจ ์ํํ, ํ๋ก๋ชจ์
, ๋งค์ฅ ๋ด ์ง์ด ๊ณต๊ฐ ํ๋์ ๋์ฐธํ๊ฒ ๋์์ต๋๋ค. ๋ ์ค์ํ ๊ฒ์ ์ํผ ์ฝํ
์ธ ๋ฅผ ํตํ ์ฝํ
์ธ -์ปค๋จธ์ค(content to commerce) ์ฐ๊ณ์ ๊ฐ์ข
๊ฐ์ ํผ์ฒ์ต์ ํตํ ๊ตฌ๋งค ์ ํ์ผ๋ก ์ด์ด์ง๋ ์ด์ปค๋จธ์ค ๋ถ๋ฌธ์
๋๋ค. ๋ง๋ธ์ ์ง์์ ์ธ ๊ฐ์ ์ ๋ณด์ฌ์์ต๋๋ค. ์๋ ์ ์ฑ์ฅ์ธ๋ฅผ ๋ณด์ด์ง๋ ๋ชปํ์ง๋ง ์ฌ์ ์ ๋งค์ฐ ๊ฒฌ์กฐํ๊ฒ ์ ์ง๋์๊ณ , ์ฐ๋ฆฌ๋ ๊ธฐํ๊ฐ ์๋ค๊ณ ๋ฏฟ๊ณ ์์ต๋๋ค. ์คํ์์ฆ ๊ฐ์ ์ฌ์ ์ ๋ณด๋ฉด, ์คํธ๋ฆฌ๋ฐ ์ฝํ ์ธ ๋ง์ผ๋ก๋ ๊ทน์ฅ ๊ฐ๋ด์ด ์๋ ์์ ๋งํผ์ ์ฌ์ ๊ท๋ชจ๋ก ์ฑ์ฅํ์ต๋๋ค. ํ์ฌ ๊ทน์ฅ ๊ฐ๋ด์ ์์ง๋ง ๋ง๋ฌ๋ก๋ฆฌ์์ ์ค์ฌ์ผ๋ก ์๋นํ ์ฑ์ฅ์ ์ด๋ค๊ณ , ๋ ์ฐจ์ผ๋ ์ ํ๋ง์ด ์๋๋ผ ๋ธ๋ ์๋ฆฌ์ฆ๋ฅผ ๋น๋กฏํด ์์ญ ๊ฐ์ง ๋ค๋ฅธ ์ ํ๋ค์ด ์์ต๋๋ค. ํค์ฆ ์ฌ์ ๋ ์ฑ์ฅํ๊ณ , ๋ฏธ์ ํ๋ฆฌํธ๋ฅผ ์ค์ฌ์ผ๋ก ํ ์ฐจ๋ ์ฌ์ ๋ ์ฆ๊ฐํ์ต๋๋ค. ํธ๋์คํฌ๋จธ์ ๋ทํ๋ฆญ์ค์ ์ ํฌ ์ฌ์ด๋ฒํธ๋ก ์ ๋ณด๋ฉด, ์ด ์ ๋๋ฉ์ด์ ์๋ฆฌ์ฆ๋ ์ข ๋ ๋์ด ๋ ์ด๋ฆฐ์ด์ ํฌ ์ปค๋ฎค๋ํฐ๋ฅผ ๊ฒจ๋ฅํ ๊ฒ์ธ๋ฐ, ์ด๊ฒ์ด ํธ๋์คํฌ๋จธ ์ฌ์ ์ ํฌ๊ฒ ๊ฒฌ์ธํ์ต๋๋ค. ํธ๋์คํฌ๋จธ ์ค์ ์ด ์๋นํ ๊ฐ์ธ๋ฅผ ๋ณด์ด๊ณ ์๊ณ , ํ๋งค ์์ ๋ฐ์ดํฐ(POS)๋ ์ข์ผ๋ฉฐ, ์ด ๋ชจ๋ ๊ฒ์ ์ฐ๋ฆฌ์ ์ ์์๊ฑฐ๋์ ์ด๋์ฑ๋ ์ ๋ต๊ณผ ์ฐ๊ณ์ํค๊ณ ์์ต๋๋ค. ๋ค, ์ฌํด ๋๊ท๋ชจ ์ํ์ด ์๊ณ ์คํธ๋ฆฌ๋ฐ ์ฝํ ์ธ ์ ์ํ ์ฝํ ์ธ ์ ๊ฒฐํฉ์ ๋ํด ๋งค์ฐ ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. |
| Eric Handler: Great. And just one follow-up, Magic: The Gathering mobile game launch got pushed into 2021, you made note of that last quarter. Wondering at what point we might be able to see this gain? Is that a first half of the year event? | **Eric Handler:** ๋ค, ์ข์ ์ง๋ฌธ์
๋๋ค. ๋งค์ง: ๋ ๊ฐ๋๋ง ๋ชจ๋ฐ์ผ ๊ฒ์ ์ถ์๊ฐ 2021๋
์ผ๋ก ์ฐ๊ธฐ๋ ๊ฒ์ ๋ง์ต๋๋ค. ๊ตฌ์ฒด์ ์ธ ์ถ์ ์์ ์ ๋ํด์๋ ์์ง ํ์ ๋ ๋ ์ง๋ฅผ ๋ง์๋๋ฆฌ๊ธฐ ์ด๋ ต์ง๋ง, ํ์ฌ ๊ฐ๋ฐํ๊ณผ ๊ธด๋ฐํ ํ๋ ฅํ๋ฉฐ ์ต๊ณ ํ์ง์ ๊ฒ์์ ์ ๋ณด์ด๊ธฐ ์ํด ๋
ธ๋ ฅํ๊ณ ์์ต๋๋ค. ์๋ฐ๊ธฐ ์ถ์ ๊ฐ๋ฅ์ฑ์ ๋ํด ๋ง์ํ์ จ๋๋ฐ, ์ ํฌ๋ ๊ฐ๋ฅํ ํ ๋นจ๋ฆฌ ์ถ์ํ๊ณ ์ถ์ง๋ง, ๊ฒ์์ ์์ฑ๋๋ฅผ ์ต์ฐ์ ์ผ๋ก ๋๊ณ ์์ต๋๋ค. ๋ณด๋ค ๋ช ํํ ์ผ์ ์ด ํ์ ๋๋ ๋๋ก ์์ฅ์ ๊ณต์งํ๋๋ก ํ๊ฒ ์ต๋๋ค. ๋งค์ง ๋ธ๋๋์ ์ถฉ์ฑ๋ ๋์ ํฌ์ธต์ ๊ณ ๋ คํ ๋, ์ ๋๋ก ๋ ์ ํ์ผ๋ก ์์ฅ์ ์ง์ ํ๋ ๊ฒ์ด ์ฅ๊ธฐ์ ์ผ๋ก ๋ ์ค์ํ๋ค๊ณ ํ๋จํ๊ณ ์์ต๋๋ค. |
| Eric Handler: Thank you. | **Eric Handler:** ๊ฐ์ฌํฉ๋๋ค. |
| Operator: Our next question comes from the line of Steph Wissink with Jefferies. Please proceed with your questions. | **Operator:** ๋ค์ ์ง๋ฌธ์ ์ ํ๋ฆฌ์ค์ ์คํ ํ ์์ฑํฌ๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Steph Wissink: Thank you. Good morning everyone. We have a two-part question related to eOne. Brian, maybe this is best for you and then Deb definitely jump in as well, but we are trying to understand a little bit about the backlog. So with the business up in the fourth quarter, it sounds like off to a decent start for the year, how much of the committed programming that you had planned to do in โ20 can you recoup in 2021? And then related, as you in-house the Peppa and PJ Masks business, can you just help us think through the mechanics of the graveyarding of your existing licensees and the rollout of your product in the channel? As we get to the fourth quarter, whatโs the proportionality, what percentage of the product on shelf will be Hasbro at that point versus what will be your legacy licensees? Thank you. | **Steph Wissink:** 4๋ถ๊ธฐ์ ์ฌ์ ์ด ์ฑ์ฅํ๊ณ ์ฌํด๋ ๊ด์ฐฎ์ ์ถ๋ฐ์ ๋ณด์ด๊ณ ์๋ ์ํฉ์์, 2020๋ ์ ๊ณํํ๋ ํ๋ก๊ทธ๋จ ์ ์ ์ค 2021๋ ์ ์ผ๋ง๋ ๋งํํ ์ ์์๊น์? ๊ทธ๋ฆฌ๊ณ ๊ด๋ จํด์, Peppa์ PJ Masks ์ฌ์ ์ ๋ด์ฌํํ๋ฉด์ ๊ธฐ์กด ๋ผ์ด์ ์๋ค์ ๋จ๊ณ์ ์ข ๋ฃ์ ์ฑ๋ ๋ด ์์ฌ ์ ํ ์ถ์ ๊ณผ์ ์ ์ด๋ป๊ฒ ์ดํดํ๋ฉด ์ข์๊น์? 4๋ถ๊ธฐ๊ฐ ๋๋ฉด ๋งค์ฅ ์ง์ด๋์์ Hasbro ์ ํ์ด ์ฐจ์งํ๋ ๋น์ค์ ์ด๋ ์ ๋์ด๊ณ , ๊ธฐ์กด ๋ผ์ด์ ์ ์ ํ์ ์ด๋ ์ ๋ ๋น์ค์ ์ฐจ์งํ๊ฒ ๋ ๊น์? ๊ฐ์ฌํฉ๋๋ค. |
| Brian Goldner: Yes, great. So, as we look at the business, of the Peppa and PJ, and then Iโll let Deb talk a bit about first question. On Peppa and PJ, the teams have marketed and developed product lines. Theyโve worked hand in glove with the eOne team that has led the creative on Peppa and PJ. We are in the ninth season on Peppa. It is the most watched YouTube show for preschoolers. We have the show distributed everywhere and new content coming that lines up really well with the product line. | **Brian Goldner:** ๋ค, ์ข์ต๋๋ค. ํํ์ PJ ์ฌ์ ์ ๋ณด๋ฉด, ์ฒซ ๋ฒ์งธ ์ง๋ฌธ์ Deb์ด ๋ง์๋๋ฆฌ๋๋ก ํ๊ฒ ์ต๋๋ค. ํํ์ PJ์ ๊ฒฝ์ฐ, ์ ํฌ ํ๋ค์ด ์ ํ ๋ผ์ธ์ ๋ง์ผํ ํ๊ณ ๊ฐ๋ฐํด์์ต๋๋ค. ํํ์ PJ์ ํฌ๋ฆฌ์์ดํฐ๋ธ๋ฅผ ์ฃผ๋ํด์จ eOne ํ๊ณผ ๊ธด๋ฐํ๊ฒ ํ๋ ฅํด์์ต๋๋ค. ํํ๋ ํ์ฌ ์์ฆ 9๋ฅผ ๋ฐฉ์ ์ค์ ๋๋ค. ๋ฏธ์ทจํ ์๋ ๋์์ผ๋ก ์ ํ๋ธ์์ ๊ฐ์ฅ ๋ง์ด ์์ฒญ๋๋ ํ๋ก๊ทธ๋จ์ ๋๋ค. ๋ชจ๋ ๊ณณ์์ ํ๋ก๊ทธ๋จ์ ๋ฐฐ๊ธํ๊ณ ์์ผ๋ฉฐ, ์ ํ ๋ผ์ธ๊ณผ ์ ๋ง ์ ๋ง๋ ์๋ก์ด ์ฝํ ์ธ ๊ฐ ๋์ค๊ณ ์์ต๋๋ค. |
| Deb Thomas: Sure. Thanks, Brian and good morning, Steph. Yes, as we think about like the carry-forward from what has been going on at eOne, as we know, animation could continue and it was largely uninterrupted with maybe some hiccups as we first all went remote to try to get things up and running where they could. But animation has largely been able to continue. So you are actually seeing that in what we have been progressing to-date so far. So, it really is that live-action film and TV. And as we got into the end of the third quarter, we started to be able to get the productions up and running in most markets. And thatโs why indeed we saw growth in Entertainment One in the fourth quarter and we are on track to get that done. If we look at the full year content spend that we are projecting for 2021, just a very small percent of that relates to the 2020 carryover, but we expect to be able to finish and deliver that production in 2020. But we have gotten the question in the past does that mean you are going to have to spend twice as much? A lot of it has moved forward and a lot of it comes on during the year. A lot of itโs unscripted. Brian talked about all the progress thatโs being made on other brands, but there is also progress being made on other production as well. So we do expect that we will be able to finish that ongoing programming in 2021 and deliver it. | **Deb Thomas:** ๋ค, ๊ฐ์ฌํฉ๋๋ค, Brian. ์ข์ ์์นจ์
๋๋ค, Steph. eOne์์ ์งํ๋์ด ์จ ์ํฉ์ ์ดํด๋ณด๋ฉด, ์์๋ค์ํผ ์ ๋๋ฉ์ด์
์ ๊ณ์ ์ ์์ด ๊ฐ๋ฅํ๊ณ ๋๋ถ๋ถ ์ค๋จ ์์ด ์งํ๋์์ต๋๋ค. ์ฒ์ ๋ชจ๋๊ฐ ์ฌํ๊ทผ๋ฌด๋ก ์ ํํ๋ฉด์ ์์คํ
์ ๊ตฌ์ถํ๋ ๊ณผ์ ์์ ์ฝ๊ฐ์ ์ฐจ์ง์ด ์์์ ๋ฟ์
๋๋ค. ํ์ง๋ง ์ ๋๋ฉ์ด์
์ ๋์ฒด๋ก ๊ณ์ ์ ์ํ ์ ์์์ต๋๋ค. ๊ทธ๋์ ์ค์ ๋ก ์ง๊ธ๊น์ง ์งํํด์จ ์ฑ๊ณผ์์ ๊ทธ ๋ถ๋ถ์ ํ์ธํ์ค ์ ์์ต๋๋ค. ์ค์ ๋ก ์ํฅ์ ๋ฐ์ ๊ฒ์ ์ค์ฌ ์ํ์ TV ์ ์ ๋ถ๋ฌธ์ ๋๋ค. 3๋ถ๊ธฐ ๋ง์ ์ ์ด๋ค๋ฉด์ ๋๋ถ๋ถ์ ์์ฅ์์ ์ ์์ ์ฌ๊ฐํ ์ ์๊ฒ ๋์์ต๋๋ค. ๊ทธ๋์ ์ค์ ๋ก 4๋ถ๊ธฐ์ Entertainment One์ ์ฑ์ฅ์ ํ์ธํ ์ ์์๊ณ , ํ์ฌ ๊ณํ๋๋ก ์งํ๋๊ณ ์์ต๋๋ค. 2021๋ ์ ์ฒด ์ฝํ ์ธ ์ง์ถ ์ ๋ง์ ๋ณด๋ฉด, 2020๋ ์ด์๋ถ์ ์์ฃผ ์์ ๋น์ค์ ๋ถ๊ณผํฉ๋๋ค. ๊ทธ๋ฆฌ๊ณ ํด๋น ์ ์๋ฌผ๋ค์ 2020๋ ๋ด์ ์๋ฃํ๊ณ ์ ๋ฌํ ์ ์์ ๊ฒ์ผ๋ก ์์ํฉ๋๋ค. ๊ณผ๊ฑฐ์ "๊ทธ๋ผ ๋ ๋ฐฐ๋ฅผ ์ง์ถํด์ผ ํ๋ ๊ฑฐ๋"๋ ์ง๋ฌธ์ ๋ฐ์ ์ ์ด ์๋๋ฐ, ์๋น ๋ถ๋ถ์ ์ด๋ฏธ ์๋น๊ฒจ์ก๊ณ ์ฐ์ค์ ์๋ก ์์๋๋ ๊ฒ๋ค๋ ๋ง์ต๋๋ค. ๋๋ถ๋ถ์ด ๋น๋๋ณธ ์ฝํ ์ธ ์ด๊ธฐ๋ ํ๊ณ ์. Brian์ด ๋ค๋ฅธ ๋ธ๋๋๋ค์ ์ง์ ์ํฉ์ ๋ํด ๋ง์๋๋ ธ์ง๋ง, ๋ค๋ฅธ ์ ์ ๋ถ๋ฌธ์์๋ ์ง์ ์ด ์ด๋ฃจ์ด์ง๊ณ ์์ต๋๋ค. ๋ฐ๋ผ์ 2021๋ ์ ์งํ ์ค์ธ ํ๋ก๊ทธ๋จ๋ค์ ์๋ฃํ๊ณ ์ ๋ฌํ ์ ์์ ๊ฒ์ผ๋ก ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. |
| Brian Goldner: Yes. Steph, the only thing I would add just to frame out for you our expectation for 2021 for eOne, we fully expect that given the way the team has developed new IP, the way they are working on Hasbro IP, the receptivity to new world-class branded IP and eOneโs historical strength, we probably could look at revenues this year, certainly, revenues growth from eOne and probably commensurate we saw back in 2019 for that business. So some real good growth that we expect and increasingly mix shifting into Hasbro IP over time, beginning with unscripted where itโs easier to produce, followed by some theatricals and scripted television. | **Brian Goldner:** ๋ค, ์คํ ํ. 2021๋ eOne์ ๋ํ ์ ํฌ ์ ๋ง์ ๋ง์๋๋ฆฌ์๋ฉด, ํ์ด ์๋ก์ด IP๋ฅผ ๊ฐ๋ฐํ ๋ฐฉ์, ํ์ค๋ธ๋ก IP๋ฅผ ํ์ฉํ๋ ๋ฐฉ์, ์๋ก์ด ์ธ๊ณ์ ์์ค์ ๋ธ๋๋ IP์ ๋ํ ์์ฅ ๋ฐ์, ๊ทธ๋ฆฌ๊ณ eOne์ ์ญ์ฌ์ ๊ฐ์ ์ ๊ณ ๋ คํ ๋, ์ฌํด eOne์ ๋งค์ถ ์ฑ์ฅ์ 2019๋ ๋น์ ์ด ์ฌ์ ๋ถ๊ฐ ๋ณด์ฌ์คฌ๋ ์์ค๊ณผ ๋น์ทํ๊ฑฐ๋ ๊ทธ ์ด์์ ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. ์๋นํ ๊ฒฌ๊ณ ํ ์ฑ์ฅ์ ์์ํ๊ณ ์์ผ๋ฉฐ, ์๊ฐ์ด ์ง๋๋ฉด์ ์ ์ฐจ ํ์ค๋ธ๋ก IP๋ก์ ๋ฏน์ค ์ ํ์ด ์ด๋ฃจ์ด์ง ๊ฒ์ ๋๋ค. ๋จผ์ ์ ์์ด ์ฉ์ดํ ์ธ์คํฌ๋ฆฝํฐ๋ ๋ถ๋ฌธ๋ถํฐ ์์ํด์, ์ดํ ๊ทน์ฅ์ฉ ์ํ์ ์คํฌ๋ฆฝํฐ๋ TV ์๋ฆฌ์ฆ๋ก ํ๋๋ ๊ฒ์ ๋๋ค. |
| Steph Wissink: Okay, thank you very much. | **Steph Wissink:** ๋ค, ๊ฐ์ฌํฉ๋๋ค. |
| Operator: Our next question is from the line of Arpine Kocharyan with UBS. Please proceed with your question. | **Operator:** ๋ค์ ์ง๋ฌธ์ UBS์ Arpine Kocharyan๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. ์ง๋ฌธ์ ์งํํด ์ฃผ์ธ์. |
| Arpine Kocharyan: Thank you and good morning. I know you gave different components to build to operating margin, but in terms of sort of eOne growth, an incremental toy business that you are bringing under Hasbro under brands like Peppa Pig and PJ Masks in your underlying toy growth. Could you help us understand, what is a reasonable range of operating margin we should be thinking for this year versus 2020? | **Arpine Kocharyan:** ๊ฐ์ฌํฉ๋๋ค. ์์ ์ด์ต๋ฅ ์ ๊ตฌ์ฑํ๋ ์ฌ๋ฌ ์์๋ค์ ๋ํด ๋ง์ํด ์ฃผ์ ๊ฑด ์๊ณ ์์ต๋๋ค๋ง, eOne์ ์ฑ์ฅ๊ณผ ํํํผ๊ทธ(Peppa Pig)๋ PJ ๋ง์คํฌ(PJ Masks) ๊ฐ์ ๋ธ๋๋๋ก ํด์ฆ๋ธ๋ก์ ํธ์ ๋๋ ์ถ๊ฐ ์๊ตฌ ์ฌ์ , ๊ทธ๋ฆฌ๊ณ ๊ธฐ์กด ์๊ตฌ ์ฌ์ ์ ์ฑ์ฅ์ ๊ณ ๋ คํ ๋, ์ฌํด ์์ ์ด์ต๋ฅ ์ 2020๋ ๋๋น ์ด๋ ์ ๋ ๋ฒ์๋ก ์๊ฐํด์ผ ํ ์ง ์ค๋ช ํด ์ฃผ์๊ฒ ์ต๋๊น? |
| Arpine Kocharyan: Okay. Thatโs helpful. In terms of breakdown of entertainment and licensing revenue this quarter and perhaps you could share your views on 2021 as well, understandably, you have Bumblebee comps. But there is a lot going on in that line item, maybe you could parse out the drivers of what drove growth and what was offset in terms of decline for the quarter and while we are at it, could you comment on MTG Arena and what do you expect to see from that business this year? Thank you. | **Arpine Kocharyan:** ๋ค, ๋์์ด ๋์ จ๋ค๋ ๋คํ์ ๋๋ค. ์ด๋ฒ ๋ถ๊ธฐ ์ํฐํ ์ธ๋จผํธ ๋ฐ ๋ผ์ด์ ์ฑ ๋งค์ถ ์ธ๋ถ ๋ด์ญ๊ณผ 2021๋ ์ ๋ง์ ๋ํด์๋ ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. ๋ฒ๋ธ๋น ๊ธฐ์ ํจ๊ณผ๊ฐ ์๋ค๋ ์ ์ ์ดํดํ๊ณ ๊ณ์๊ฒ ์ง๋ง, ์ด ํญ๋ชฉ์๋ ์ฌ๋ฌ ์์๋ค์ด ๋ณตํฉ์ ์ผ๋ก ์์ฉํ๊ณ ์์ต๋๋ค. ์ด๋ฒ ๋ถ๊ธฐ ์ฑ์ฅ์ ๊ฒฌ์ธํ ์์ธ๊ณผ ๊ฐ์๋ฅผ ์์ํ ์์ธ๋ค์ ๊ตฌ๋ถํด์ ์ค๋ช ํด๋๋ฆฌ๊ฒ ์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ ๊น์ MTG ์๋ ๋(MTG Arena)์ ๋ํด์๋ ์ธ๊ธํด์ฃผ์๊ณ , ์ฌํด ํด๋น ์ฌ์ ์์ ๊ธฐ๋ํ์๋ ๋ถ๋ถ์ด ๋ฌด์์ธ์ง ๋ง์ํด์ฃผ์๋ฉด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค. |
| Deb Thomas: Yes. The only other thing I would add is as you think about the digital games coming out under Wizards of the Coast brand, so weโve had Arena in the past. And Brian mentioned earlier, weโve got a few games launching this year, a few digital gaming launches this year. Those carry a bit of initial depreciation around them that we wouldnโt have seen as much of that this year because weโve been working on it. We capitalize those costs. Weโll give some more color to that on the 25 at our Investor Day to try to size that out from everyone. But from a profitability standpoint, as Brian said, as those retailers that handle our license business come up and running, thatโs a fairly high profit margin business. And as theyโre able to to get back on their feet and get back out there that and digital gaming, we see that impacting profitability favorably as we move forward. | **Deb Thomas:** ๋ค, ํ ๊ฐ์ง๋ง ๋ ๋ง์๋๋ฆฌ์๋ฉด ์์ ๋ ์ค๋ธ ๋ ์ฝ์คํธ ๋ธ๋๋๋ก ์ถ์๋๋ ๋์งํธ ๊ฒ์๋ค์ ๋ํด ์๊ฐํด๋ณด์๋ฉด, ๊ณผ๊ฑฐ์ ์๋ ๋๊ฐ ์์๊ณ ์. ๋ธ๋ผ์ด์ธ์ด ์์ ์ธ๊ธํ๋ฏ์ด ์ฌํด ๋ช ๊ฐ์ง ๊ฒ์์ ์ถ์ํ ์์ ์
๋๋ค. ์ฌํด ๋ช ๊ฐ์ง ๋์งํธ ๊ฒ์ ์ถ์๊ฐ ์์ ๊ฒ์
๋๋ค. ์ด๋ฌํ ๊ฒ์๋ค์ ์ด๊ธฐ์ ์ฝ๊ฐ์ ๊ฐ๊ฐ์๊ฐ์ด ๋ฐ์ํ๋๋ฐ, ์ฌํด๋ ๊ทธ ์ ๋๋ฅผ ๋ง์ด ๋ณด์ง ๋ชปํ์ ๊ฒ์
๋๋ค. ์๋ํ๋ฉด ์ฐ๋ฆฌ๊ฐ ์์
์ ์งํํด์๊ณ ๊ทธ ๋น์ฉ๋ค์ ์๋ณธํํ๊ธฐ ๋๋ฌธ์
๋๋ค. 25์ผ ํฌ์์์ ๋ ์ ์ด ๋ถ๋ถ์ ๋ํด ์ข ๋ ์์ธํ ์ค๋ช
๋๋ฆฌ๊ณ ๊ท๋ชจ๋ฅผ ๊ฐ๋ ํ ์ ์๋๋ก ํ๊ฒ ์ต๋๋ค. ํ์ง๋ง ์์ต์ฑ ์ธก๋ฉด์์ ๋ณด๋ฉด, ๋ธ๋ผ์ด์ธ์ด ๋งํ๋ฏ์ด ์ฐ๋ฆฌ์ ๋ผ์ด์ ์ค ์ฌ์
์ ๋ค๋ฃจ๋ ์๋งค์
์ฒด๋ค์ด ๊ฐ๋๋๋ฉด์, ์ด๊ฒ์ ์๋นํ ๋์ ์ด์ต๋ฅ ์ ๊ฐ์ง ์ฌ์
์
๋๋ค. ๊ณ ๊ฐ๋ค์ด ๋ค์ ์์ ์ ์ฐพ๊ณ ์ ์์ ์ธ ํ๋์ ์ฌ๊ฐํ๋ฉด์, ๋์งํธ ๊ฒ์ด๋ฐ๊ณผ ํจ๊ป ์ด๋ฌํ ๋ถ๋ถ๋ค์ด ์์ผ๋ก ์์ต์ฑ์ ๊ธ์ ์ ์ธ ์ํฅ์ ๋ฏธ์น ๊ฒ์ผ๋ก ๋ณด๊ณ ์์ต๋๋ค. |
| Arpine Kocharyan: Thank you. | **Arpine Kocharyan:** ๊ฐ์ฌํฉ๋๋ค. |
| Operator: The next question is from the line of David Beckel with Berenberg Capital Markets. Please proceed with your questions. | **Operator:** ๋ค์ ์ง๋ฌธ์ ๋ฒ ๋ ๋ฒ๊ทธ ์บํผํ ๋ง์ผ์ ๋ฐ์ด๋น๋ ๋ฒ ์ผ๋ก๋ถํฐ ๋ฐ์์ต๋๋ค. ์ง๋ฌธ ์งํํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| David Beckel: Great. Thanks for the question. I have two. First one for Brian, I was hoping you could comment a bit. I know youโre probably loath to give specific guidance here. But just on the outlook for the toy industry this year, given sort of the idiosyncratic nature of what took place last year, clearly, extremely strong growth through retail channels, e-commerce picking up. I was hoping you could sort of frame what you expect for the industry as a whole this year and also maybe put some context around your expectation for growth, which is pretty broad-based for Hasbro as the year unfolds? And then I have a follow-up. Thanks. | **David Beckel:** ์ง๋ฌธ ๊ฐ์ฌํฉ๋๋ค. ๋ ๊ฐ์ง ์ง๋ฌธ์ด ์์ต๋๋ค. ๋จผ์ Brian์๊ฒ ๋๋ฆฌ๋ ์ง๋ฌธ์ธ๋ฐ์, ๊ตฌ์ฒด์ ์ธ ๊ฐ์ด๋์ค๋ฅผ ์ ๊ณตํ์๊ธฐ๋ ๊บผ๋ คํ์๊ฒ ์ง๋ง, ์ฌํด ์๊ตฌ ์ฐ์ ์ ๋ง์ ๋ํด ๋ง์ํด ์ฃผ์ค ์ ์์๊น์? ์๋ ์ ๋ฐ์ํ ํน์ํ ์ํฉ๋ค์ ๊ณ ๋ คํ ๋, ์๋งค ์ฑ๋์ ํตํ ๋งค์ฐ ๊ฐ๋ ฅํ ์ฑ์ฅ๊ณผ ์ ์์๊ฑฐ๋ ์ฆ๊ฐ๊ฐ ๋ช ํํ ์์์ต๋๋ค. ์ฌํด ์ฐ์ ์ ๋ฐ์ ๋ํ ๊ธฐ๋์น๋ฅผ ์ด๋ป๊ฒ ๋ณด์๋์ง, ๊ทธ๋ฆฌ๊ณ ์ฐ์ค ํด์ฆ๋ธ๋ก์ ์๋นํ ๊ด๋ฒ์ํ ์ฑ์ฅ ์ ๋ง์ ๋ํด์๋ ๋งฅ๋ฝ์ ์ ๊ณตํด ์ฃผ์ค ์ ์์๊น์? ๊ทธ๋ฆฌ๊ณ ์ถ๊ฐ ์ง๋ฌธ์ด ์์ต๋๋ค. ๊ฐ์ฌํฉ๋๋ค. |
| Brian Goldner: Sure. Yes. So look, I think you saw some very robust growth from the toy industry in 2020. And I think that NPD and other sources are kind of reevaluating what they think growth should look like for 2021. There has been some more modest expectations presented by some of the third parties. Our belief is that we should be able to grow in line or ahead of the toy industry numbers for the year 2021 for a number of reasons. We have great innovations. If I look at the way we finished the year where we had great product, we didnโt have product rolled out everywhere. But if you take the U.S. business, for example, in the fourth quarter, it grew 16% with 30% growth in Franchise Brands. Every one of our Franchise Brands was up with the exception of My Little Pony, and weโve already talked about how weโre restating that this year. We saw double-digit growth for all our Franchise Brands except for Transformers. So we really exit the year in a major market where we had all the inventory, where NERF was growing and other brands were growing. We have entered 2021, Dave, and through January, our POS is up nearly 30%, 28%. And so again, itโs not a holiday size sales, but it is that growth in POS. The consumer demand continues around games category and toy and game categories. Many of the categories that weโre selling last year are selling again this year. At the tail end of last year, we were out of stock in certain games. I mean, we just couldnโt keep Operation Pet Scan in stock. We couldnโt keep The Child, the Bop It! product in stock and some Monopoly products in stock. So weโre again, getting back into inventory, but seeing very robust growth and for that reason, because of our innovation, because of our e-comm capabilities and clearly seeing e-comm running way ahead of brick-and-mortar. I mean our e-comm POS in the full year last year was up 33%, and then the fourth quarter was up 19%. So brand for brand, I think weโll grow ahead of industry in toy and game. I think consumer products over time should grow faster as we mix shift into more Hasbro IP. The margin expands as we get more from Wizards of the Coast, and also as digital gaming goes beyond those early days where we do have depreciation and marketing expense. But launching those games, I expect to become more profitable over time. And then, of course, eOne is enabling us to create profitable entertainment versus where Hasbro was historically where entertainment with some level of a marketing expense. And we viewed the sales of products as the reward for the investments in the entertainment. So I would say thatโs how the year we look at setting up. And really, think of it as 3 very clear business units, all with different profit and revenue profiles between consumer products with toy and game, our Wizards business with digital and our entertainment business obviously led by eOne. | **Brian Goldner:** ๋ค, ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. 2020๋
์๊ตฌ ์ฐ์
์์ ๋งค์ฐ ๊ฐ๋ ฅํ ์ฑ์ฅ์ ๋ณด์
จ์ ๊ฒ๋๋ค. NPD๋ฅผ ๋น๋กฏํ ์ฌ๋ฌ ์กฐ์ฌ๊ธฐ๊ด๋ค์ด 2021๋
์ฑ์ฅ๋ฅ ์ ๋ง์ ์ฌํ๊ฐํ๊ณ ์๋ ๊ฒ์ผ๋ก ์๊ณ ์์ต๋๋ค. ์ผ๋ถ ์ 3์ ๊ธฐ๊ด๋ค์ ๋ค์ ๋ณด์์ ์ธ ์ ๋ง์น๋ฅผ ์ ์ํ๊ณ ์์ต๋๋ค. ํ์ง๋ง ์ ํฌ๋ ์ฌ๋ฌ ๊ฐ์ง ์ด์ ๋ก 2021๋
์๊ตฌ ์ฐ์
์ฑ์ฅ๋ฅ ๊ณผ ๋๋ฑํ๊ฑฐ๋ ๊ทธ ์ด์์ ์ฑ์ฅ์ ๋ฌ์ฑํ ์ ์์ ๊ฒ์ผ๋ก ํ์ ํฉ๋๋ค. ์ ํฌ๋ ํ๋ฅญํ ํ์ ์ ํ๋ค์ ๋ณด์ ํ๊ณ ์์ต๋๋ค. ์ฐ๋ง ์ค์ ์ ๋ณด๋ฉด, ์ฐ์ํ ์ ํ ๋ผ์ธ์
์ ๊ฐ์ถ๊ณ ์์์ง๋ง ๋ชจ๋ ์ง์ญ์ ์ ํ์ด ์ถ์๋ ๊ฒ์ ์๋์์ต๋๋ค. ์๋ฅผ ๋ค์ด ๋ฏธ๊ตญ ์ฌ์
๋ง ๋ณด๋๋ผ๋ 4๋ถ๊ธฐ์ 16% ์ฑ์ฅํ๊ณ , ํ๋์ฐจ์ด์ฆ ๋ธ๋๋(Franchise Brands)๋ 30% ์ฑ์ฅํ์ต๋๋ค. ๋ง์ด ๋ฆฌํ ํฌ๋๋ฅผ ์ ์ธํ ๋ชจ๋ ํ๋์ฐจ์ด์ฆ ๋ธ๋๋๊ฐ ์ฑ์ฅํ๊ณ , ๋ง์ด ๋ฆฌํ ํฌ๋๋ ์ฌํด ์ฌ์ ๋นํ๊ณ ์๋ค๋ ์ ์ ์ด๋ฏธ ๋ง์๋๋ ธ์ต๋๋ค. ํธ๋์คํฌ๋จธ๋ฅผ ์ ์ธํ ๋ชจ๋ ํ๋์ฐจ์ด์ฆ ๋ธ๋๋์์ ๋ ์๋ฆฟ์ ์ฑ์ฅ์ ๊ธฐ๋กํ์ต๋๋ค. ๊ทธ๋์ ์ฐ๋ฆฌ๋ ์ถฉ๋ถํ ์ฌ๊ณ ๋ฅผ ํ๋ณดํ ์ฃผ์ ์์ฅ์์, NERF์ ๋ค๋ฅธ ๋ธ๋๋๋ค์ด ์ฑ์ฅํ๋ ๊ฐ์ด๋ฐ ํ ํด๋ฅผ ๋ง๋ฌด๋ฆฌํ์ต๋๋ค. 2021๋
์ ๋ค์ด์ 1์๊น์ง ์ฐ๋ฆฌ POS๋ ๊ฑฐ์ 30%, ์ ํํ๋ 28% ์ฆ๊ฐํ์ต๋๋ค. ๋ฌผ๋ก ํ๋ฆฌ๋ฐ์ด ์์ฆ๋งํผ์ ๋งค์ถ ๊ท๋ชจ๋ ์๋์ง๋ง, POS ์ฑ์ฅ์ธ๋ ๊ณ์๋๊ณ ์์ต๋๋ค. ๊ฒ์ ์นดํ
๊ณ ๋ฆฌ์ ์๊ตฌ ๋ฐ ๊ฒ์ ์นดํ
๊ณ ๋ฆฌ์ ๋ํ ์๋น์ ์์๊ฐ ์ง์๋๊ณ ์์ต๋๋ค. ์๋
์ ํ๋งคํ๋ ๋ง์ ์นดํ
๊ณ ๋ฆฌ ์ ํ๋ค์ด ์ฌํด๋ ๋ค์ ํ๋งค๋๊ณ ์์ต๋๋ค. ์๋
๋ง์๋ ํน์ ๊ฒ์ ์ ํ๋ค์ ์ฌ๊ณ ๊ฐ ์์ง๋๊ธฐ๋ ํ์ต๋๋ค. ์คํผ๋ ์ด์
ํซ ์ค์บ(Operation Pet Scan), ๋ ์ฐจ์ผ๋(The Child) ๋ฐฅ ์!(Bop It!) ์ ํ, ๊ทธ๋ฆฌ๊ณ ์ผ๋ถ ๋ชจ๋
ธํด๋ฆฌ ์ ํ๋ค์ ์ฌ๊ณ ๋ฅผ ์ ์งํ ์๊ฐ ์์์ต๋๋ค. ํ์ฌ ๋ค์ ์ฌ๊ณ ๋ฅผ ํ๋ณดํ๊ณ ์์ง๋ง, ๋งค์ฐ ๊ฐ๋ ฅํ ์ฑ์ฅ์ธ๋ฅผ ๋ณด์ด๊ณ ์์ต๋๋ค. ์ด๋ ์ฐ๋ฆฌ์ ํ์ ์ญ๋๊ณผ ์ ์์๊ฑฐ๋ ์ญ๋ ๋๋ถ์ด๋ฉฐ, ํนํ ์ ์์๊ฑฐ๋๊ฐ ์คํ๋ผ์ธ ๋งค์ฅ์ ํฌ๊ฒ ์์๊ฐ๊ณ ์์ต๋๋ค. ์๋
์ฐ๊ฐ ์ ์์๊ฑฐ๋ POS๋ 33% ์ฆ๊ฐํ๊ณ , 4๋ถ๊ธฐ์๋ 19% ์ฆ๊ฐํ์ต๋๋ค. ๋ธ๋๋๋ณ๋ก ๋ณด๋ฉด, ์๊ตฌ ๋ฐ ๊ฒ์ ๋ถ๋ฌธ์์ ์
๊ณ ํ๊ท ์ ์ํํ๋ ์ฑ์ฅ์ ์ด๋ฃฐ ๊ฒ์ผ๋ก ๋ด
๋๋ค. ์๋น์ฌ ๋ถ๋ฌธ์ ์๊ฐ์ด ์ง๋๋ฉด์ ํ์ค๋ธ๋ก IP ๋น์ค์ด ๋์์ง์ ๋ฐ๋ผ ๋ ๋น ๋ฅด๊ฒ ์ฑ์ฅํ ๊ฒ์ผ๋ก ์์ํฉ๋๋ค. ๋ง์ง์ ์์ ๋ ์ค๋ธ ๋ ์ฝ์คํธ(Wizards of the Coast)์์ ๋ ๋ง์ ์์ต์ ์ฐฝ์ถํ๋ฉด์ ํ๋๋๊ณ ์์ผ๋ฉฐ, ๋์งํธ ๊ฒ์ ์ฌ์
๋ ์ด๊ธฐ ๋จ๊ณ๋ฅผ ๋์ด์๋ฉด์ ๊ฐ์ ๋๊ณ ์์ต๋๋ค. ์ด๊ธฐ์๋ ๊ฐ๊ฐ์๊ฐ๋น์ ๋ง์ผํ
๋น์ฉ์ด ๋ฐ์ํ์ง๋ง, ์ด๋ฌํ ๊ฒ์๋ค์ ์ถ์ํ๋ฉด์ ์๊ฐ์ด ์ง๋จ์ ๋ฐ๋ผ ์์ต์ฑ์ด ๋ ๋์์ง ๊ฒ์ผ๋ก ์์ํฉ๋๋ค. ๊ทธ๋ฆฌ๊ณ ๋ฌผ๋ก eOne์ ํตํด ์์ต์ฑ ์๋ ์ํฐํ
์ธ๋จผํธ๋ฅผ ์ฐฝ์ถํ ์ ์๊ฒ ๋์์ต๋๋ค. ๊ณผ๊ฑฐ ํด์ฆ๋ธ๋ก๋ ์ํฐํ
์ธ๋จผํธ์ ์ผ์ ์์ค์ ๋ง์ผํ
๋น์ฉ์ ์ง์ถํ๊ณ , ์ ํ ํ๋งค๋ฅผ ์ํฐํ
์ธ๋จผํธ ํฌ์์ ๋ํ ๋ณด์์ผ๋ก ์ฌ๊ฒผ์ต๋๋ค. ์ด๋ฐ ๋ฐฉ์์ผ๋ก ์ฌํด๋ฅผ ์ค๋นํ๊ณ ์๋ค๊ณ ๋ง์๋๋ฆด ์ ์๊ฒ ์ต๋๋ค. ์ค์ ๋ก ์ด๊ฒ์ 3๊ฐ์ ๋ช ํํ ์ฌ์ ๋ถ๋ก ์๊ฐํ์๋ฉด ๋ฉ๋๋ค. ๊ฐ๊ฐ ์๋ก ๋ค๋ฅธ ์์ต์ฑ๊ณผ ๋งค์ถ ํ๋กํ์ ๊ฐ์ง๊ณ ์์ต๋๋ค. ์๊ตฌ์ ๊ฒ์์ด ์๋ ์๋น์ฌ ์ฌ์ ๋ถ, ๋์งํธ์ ํฌํจํ ์์ ์ฆ(Wizards) ์ฌ์ ๋ถ, ๊ทธ๋ฆฌ๊ณ eOne์ด ์ฃผ๋ํ๋ ์ํฐํ ์ธ๋จผํธ ์ฌ์ ๋ถ์ ๋๋ค. |
| David Beckel: Thatโs super helpful. Thank you. And one for Deb. Operating cash flow, obviously, significantly outperformed your sort of medium-term guidance. It sounds like at least some of that was due to the delay of production cost. But I am wondering if you can help us think about how your learnings, particularly as it relates to working capital, this year might translate into higher operating cash flow expectations going forward, if you agree without statement? Thanks. | **David Beckel:** ์ ๋ง ๋์์ด ๋ฉ๋๋ค. ๊ฐ์ฌํฉ๋๋ค. ๊ทธ๋ฆฌ๊ณ Deb์๊ฒ ํ ๊ฐ์ง ์ง๋ฌธ ๋๋ฆฌ๊ฒ ์ต๋๋ค. ์์ ํ๊ธํ๋ฆ์ด ์ค๊ธฐ ๊ฐ์ด๋์ค๋ฅผ ํฌ๊ฒ ์ํํ์ต๋๋ค. ์ ์ด๋ ์ผ๋ถ๋ ์ ์๋น ์ง์ฐ ๋๋ฌธ์ธ ๊ฒ์ผ๋ก ๋ค์๋๋ฐ์. ์ฌํด ํนํ ์ด์ ์๋ณธ๊ณผ ๊ด๋ จํด์ ์ป์ ์ธ์ฌ์ดํธ๊ฐ ํฅํ ์์ ํ๊ธํ๋ฆ ๊ธฐ๋์น๋ฅผ ๋์ด๋ ๋ฐ ์ด๋ป๊ฒ ๋ฐ์๋ ์ ์์์ง ์ค๋ช ํด ์ฃผ์ค ์ ์์๊น์? ์ ์๊ฒฌ์ ๋์ํ์๋์ง๋ ๊ถ๊ธํฉ๋๋ค. ๊ฐ์ฌํฉ๋๋ค. |
| David Beckel: Great. Thank you so much. | **David Beckel:** ๊ฐ์ฌํฉ๋๋ค. |
| Operator: The next question is from the line of Michael Ng with Goldman Sachs. Please proceed with your questions. | **Operator:** ๋ค์ ์ง๋ฌธ์ Goldman Sachs์ Michael Ng๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Deb Thomas: Sure. Well, let me deal with the mechanics, and Iโll let Brian talk to the growth opportunity. So youโre 100% correct. You would have seen that coming in as royalty revenue in the past. There will be some costs against that, but mostly it would flow through and impact the gross margin. When you see it coming into the Hasbro revenue, it will come in like wholesale revenue like the rest of our business, and weโll have additional cost of sales applied against it. So the gross margin will look a bit different than it would if it was pure royalty revenue coming through, and weโll have some additional costs. In the near-term, from a profitability standpoint, as weโve invested in the start-up launch costs and start-up tooling and things like that, youโre going to see profitability not be that far off, but not see that growth potential that it has in the future as we drive revenue growth in the brands. Brian, do you want to talk about the revenue growth opportunity? | **Deb Thomas:** ๋ค, ์ ๊ฐ ๋จผ์ ๊ตฌ์กฐ์ ์ธ ๋ถ๋ถ์ ์ค๋ช
๋๋ฆฌ๊ณ , ๋ธ๋ผ์ด์ธ์ด ์ฑ์ฅ ๊ธฐํ์ ๋ํด ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. ๋ง์ํ์ ๊ฒ 100% ๋ง์ต๋๋ค. ๊ณผ๊ฑฐ์๋ ๋ก์ดํฐ ์์ต(royalty revenue)์ผ๋ก ์กํ์ ๊ฒ๋๋ค. ๊ฑฐ๊ธฐ์ ์ผ๋ถ ๋น์ฉ์ด ๋ฐ์ํ๊ธด ํ์ง๋ง, ๋๋ถ๋ถ ๊ทธ๋๋ก ํ๋ฌ๊ฐ์ ๋งค์ถ์ด์ด์ต๋ฅ (gross margin)์ ์ํฅ์ ๋ฏธ์ณค์ฃ . ์ด์ ํด์ฆ๋ธ๋ก ๋งค์ถ๋ก ๋ค์ด์ค๋ ๊ฑธ ๋ณด์๋ฉด, ๋๋จธ์ง ์ฌ์ ๊ณผ ๋ง์ฐฌ๊ฐ์ง๋ก ๋๋งค ์์ต(wholesale revenue) ํํ๋ก ๋ค์ด์ค๊ฒ ๋๊ณ , ๊ฑฐ๊ธฐ์ ์ถ๊ฐ์ ์ธ ๋งค์ถ์๊ฐ(cost of sales)๊ฐ ์ ์ฉ๋ฉ๋๋ค. ๊ทธ๋์ ์์ ๋ก์ดํฐ ์์ต์ผ๋ก ๋ค์ด์ฌ ๋์ ๋น๊ตํ๋ฉด ๋งค์ถ์ด์ด์ต๋ฅ ์ด ์ข ๋ค๋ฅด๊ฒ ๋ณด์ผ ๊ฑฐ๊ณ , ์ถ๊ฐ ๋น์ฉ๋ ๋ฐ์ํ๊ฒ ๋ฉ๋๋ค. ๋จ๊ธฐ์ ์ผ๋ก ์์ต์ฑ ์ธก๋ฉด์์ ๋ณด๋ฉด, ์ ํฌ๊ฐ ์ด๊ธฐ ๋ฐ์นญ ๋น์ฉ๊ณผ ์ด๊ธฐ ํด๋ง ๋ฑ์ ํฌ์ํ๊ณ ์๊ธฐ ๋๋ฌธ์, ์์ต์ฑ์ด ํฌ๊ฒ ๋จ์ด์ง์ง๋ ์๊ฒ ์ง๋ง ํฅํ ๋ธ๋๋๋ค์ ๋งค์ถ ์ฑ์ฅ์ ๊ฒฌ์ธํ๋ฉด์ ๋ํ๋ ๊ทธ๋ฐ ์ฑ์ฅ ์ ์ฌ๋ ฅ์ ์์ง ๋ณด์ด์ง ์์ ๊ฒ์ ๋๋ค. Brian, ๋งค์ถ ์ฑ์ฅ ๊ธฐํ์ ๋ํด ๋ง์ํด ์ฃผ์๊ฒ ์ต๋๊น? |
| Michael Ng: Great. Thank you, Brian and Deb for all that detail. Thatโs really helpful. | **Michael Ng:** ๊ฐ์ฌํฉ๋๋ค, Brian๊ณผ Deb. ์์ธํ ์ค๋ช ์ ๋ง ๋์์ด ๋์์ต๋๋ค. |
| Operator: The next question comes from the line of Tami Zakaria with JPMorgan. Please proceed with your questions. | **Operator:** ๋ค์ ์ง๋ฌธ์ JPMorgan์ Tami Zakaria๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์ธ์. |
| Tami Zakaria: Got it. So thatโs including the family brands revenue as well? | **Tami Zakaria:** ๋ค, ํจ๋ฐ๋ฆฌ ๋ธ๋๋ ๋งค์ถ๋ ํฌํจ๋ ์์น์ ๋๋ค. |
| Brian Goldner: Correct. Remember, Family Brands, the revenue comes in, in a couple of different places. One is we get paid for the content. So that is expressed within eOneโs revenues. We then are taking on board some of the toy lines. Those toy line revenues will get expressed within the consumer products or toy and game part of the business as they become toy lines for the company. But yes, thereโs an eOne revenue. Deb, do you want to comment? | **Brian Goldner:** ๋ง์ต๋๋ค. Family Brands์ ๊ฒฝ์ฐ ๋งค์ถ์ด ๋ช ๊ฐ์ง ๋ค๋ฅธ ๊ฒฝ๋ก๋ก ๋ฐ์ํ๋ค๋ ์ ์ ๊ธฐ์ตํ์ ์ผ ํฉ๋๋ค. ๋จผ์ ์ฝํ ์ธ ์ ๋ํ ๋๊ฐ๋ฅผ ๋ฐ๋๋ฐ, ์ด๋ eOne์ ๋งค์ถ๋ก ํ์๋ฉ๋๋ค. ๊ทธ ๋ค์ ์ผ๋ถ ํ ์ด ๋ผ์ธ์ ์ฐ๋ฆฌ๊ฐ ์ง์ ๋ด๋นํ๊ฒ ๋๋๋ฐ, ์ด๋ฌํ ํ ์ด ๋ผ์ธ ๋งค์ถ์ ํ์ฌ์ ํ ์ด ๋ผ์ธ์ด ๋๋ฉด์ ์๋น์ฌ ๋๋ ์ฅ๋๊ฐ ๋ฐ ๊ฒ์ ์ฌ์ ๋ถ๋ฌธ์ ๋งค์ถ๋ก ํ์๋ฉ๋๋ค. ๊ทธ๋์ ๋ค, eOne ๋งค์ถ์ด ์๋ ๊ฒ์ ๋๋ค. Deb, ์ถ๊ฐ ์ค๋ช ๋ถํ๋๋ฆฝ๋๋ค. |
| Deb Thomas: Yes. I just wanted to point out, Tami, it was actually in todayโs press release, we did have the pro forma breakdown for 2019 if that might be helpful to refer back to. I think itโs on the very last page. You might not have quite gotten there. | **Deb Thomas:** ๋ค, ํ๋ฏธ, ๋ง์๋๋ฆฌ๊ณ ์ถ์ ๊ฒ์ ์ค๋ ๋ณด๋์๋ฃ์ ์ค์ ๋ก 2019๋ ํ๋กํฌ๋ง(pro forma) ๋ด์ญ์ด ํฌํจ๋์ด ์๋ค๋ ์ ์ ๋๋ค. ์ฐธ๊ณ ํ์๋ฉด ๋์์ด ๋ ๊ฒ ๊ฐ์ต๋๋ค. ๋งจ ๋ง์ง๋ง ํ์ด์ง์ ์์ต๋๋ค. ์์ง ๊ฑฐ๊ธฐ๊น์ง ๋ณด์ง ๋ชปํ์ จ์ ์๋ ์์ ๊ฒ ๊ฐ๋ค์. |
| Deb Thomas: Itโs a long release. It was a long release. | **Deb Thomas:** ๊ธด ๋ฐํ์์ต๋๋ค. ์ ๋ง ๊ธด ๋ฐํ์์ด์. |
| Tami Zakaria: Got it. Thank you so much. And then my second question is I think the guidance bucket, the margin buckets you provided in the call, it seems like EBITDA may see some slight de-leverage in 2021. So can you help us unpack that and comment on how much of that is actually transitory related to COVID and other stuff, and you might actually get back in 2022? | **Tami Zakaria:** ์๊ฒ ์ต๋๋ค. ๊ฐ์ฌํฉ๋๋ค. ๊ทธ๋ฆฌ๊ณ ๋ ๋ฒ์งธ ์ง๋ฌธ์, ์ค๋ ์ฝ์์ ์ ๊ณตํ์ ๊ฐ์ด๋์ค ๋ฒ์, ๋ง์ง ๋ฒ์๋ฅผ ๋ณด๋ฉด 2021๋ ์ EBITDA๊ฐ ์ฝ๊ฐ ๋๋ ๋ฒ๋ฆฌ์ง(de-leverage)๋ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. ์ด ๋ถ๋ถ์ ์ข ๋ ์์ธํ ์ค๋ช ํด ์ฃผ์๊ณ , ๊ทธ ์ค ์ค์ ๋ก ์ฝ๋ก๋19์ ๊ธฐํ ์์ธ๋ค๋ก ์ธํ ์ผ์์ ์ธ ์ํฅ์ด ์ผ๋ง๋ ๋๋์ง, ๊ทธ๋ฆฌ๊ณ 2022๋ ์ ๋ค์ ํ๋ณต๋ ์ ์๋ ๋ถ๋ถ์ด ์ผ๋ง๋ ๋๋์ง ๋ง์ํด ์ฃผ์๊ฒ ์ต๋๊น? |
| Tami Zakaria: Got it. Super helpful. Thank you so much. | **Tami Zakaria:** ์๊ฒ ์ต๋๋ค. ์ ๋ง ๋์์ด ๋์์ต๋๋ค. ๋๋จํ ๊ฐ์ฌํฉ๋๋ค. |
| Operator: Our next question is from the line of Fred Wightman with Wolfe Research. Please proceed with your questions. | **Operator:** ๋ค์ ์ง๋ฌธ์ Wolfe Research์ Fred Wightman๋๊ป์ ์ฃผ์ จ์ต๋๋ค. ์ง๋ฌธ ์งํํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Fred Wightman: Hey, guys. Good morning. You had called out some challenges during key weeks in December in the prepared remarks. Iโm wondering if you could just touch on what exactly happened and whether thatโs corrected as we head into the first quarter? | **Fred Wightman:** ์๋ ํ์ธ์. 12์ ์ฃผ์ ์ฃผ๊ฐ์ ๋ช ๊ฐ์ง ์ด๋ ค์์ด ์์๋ค๊ณ ์ฌ์ ๋ฐํ์์ ์ธ๊ธํ์ จ๋๋ฐ์. ์ ํํ ์ด๋ค ์ผ์ด ์์๋์ง, ๊ทธ๋ฆฌ๊ณ 1๋ถ๊ธฐ๋ก ๋ค์ด๊ฐ๋ฉด์ ๊ทธ ๋ฌธ์ ๋ค์ด ํด๊ฒฐ๋์๋์ง ๋ง์ํด ์ฃผ์๊ฒ ์ต๋๊น? |
| Brian Goldner: Sure. Really, it was just an interesting observation. As we look at the holiday, weโve probably had a more intense longer holiday than weโve had in prior years because, of course, the holiday kicked off in October as we all discussed around third quarter earnings. And there was a ton of promotion and lots of toy orientation, toy and game orientation during that time. And our POS was incredibly strong in October, November and even into December. As we got into just 2 weeks right before December, and Iโve seen this expressed in other consumer products categories as well, there was a bit of a pause that we saw in some of our businesses. I think that it had a bit to do if I read some of the macro experts talking on the economic side, the consumer waiting to see if there were some additional checks and support that was going to be coming during that period of time. We saw, frankly, a dwindling down of some inventories around some of our brands during that time for a few of our key games like I talked about The Child products and Monopoly and also in Bop It!, Operation and some other brands where our fill rates did fall during those couple of weeks as we were really right ahead of Christmas. And on NERF, weโve seen great growth in NERF. NERF was up in the U.S., and NERF was up on the fourth quarter and for the full year in the U.S. But we didnโt have enough products to make NERF grow everywhere. We expect NERF to grow in 2021 because we see the compilation of all of the NERF initiatives. But again, I just think there were a few places where we had a bit of tempering a little bit from the consumer and then a little bit on a few of our product categories, not a lot, but a few. Then if you take the comp during that time, most importantly, the comp during that time, our POS is slightly down if you exclude Frozen. Remember, a year ago, we told you, Frozen was the largest headwind for the fourth quarter for Hasbro, up against an incredible success in 2019. If you took Frozen out, our POS actually goes up to mid-single digits in growth globally during the fourth quarter. So thatโs just, again, in that period of time. So thatโs why we just described that. Then what happened is Christmas week was very strong. Weeks following Christmas have been incredibly strong. And in January, we are actually seeing an acceleration. I think as people get gift cards and as people who werenโt together for the holidays, and sends presents and other gifting, gift cards and other formats, weโre just seeing an immense amount of consumption of Hasbro brands and products, lots of strong launches coming as we move our way through the first quarter. So thatโs why I say itโs a broader, longer holiday season. And clearly given COVID and openings and closures, just it demands some additional description. | **Brian Goldner:** ๋ค, ํฅ๋ฏธ๋ก์ด ํ์์ด์์ต๋๋ค. ์ฌํด ์ฐ๋ง ์์ฆ์ ๋ณด๋ฉด, ์๋
๋ณด๋ค ํจ์ฌ ๋ ๊ธธ๊ณ ๊ฐ๋ ๋์ ํ๋ฆฌ๋ฐ์ด ์์ฆ์ ๋ณด๋์ต๋๋ค. 3๋ถ๊ธฐ ์ค์ ๋ฐํ ๋ ๋ชจ๋ ๋
ผ์ํ๋ฏ์ด, ์ฐ๋ง ์์ฆ์ด 10์๋ถํฐ ์์๋๊ธฐ ๋๋ฌธ์
๋๋ค. ๊ทธ ๊ธฐ๊ฐ ๋์ ์์ฒญ๋ ํ๋ก๋ชจ์
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๊ณ ๋ฆฌ์์๋ ๋ํ๋ ํ์์ธ๋ฐ, ์ผ๋ถ ์ฌ์
๋ถ๋ฌธ์์ ์ฝ๊ฐ์ ์ฃผ์ถคํจ์ด ๋ณด์์ต๋๋ค. ์ ์๊ฐ์๋ ๊ฒฝ์ ์ ๋ฌธ๊ฐ๋ค์ด ๊ฑฐ์๊ฒฝ์ ์ธก๋ฉด์์ ์ธ๊ธํ๋ ๊ฒ๊ณผ ์ด๋ ์ ๋ ๊ด๋ จ์ด ์๋ ๊ฒ ๊ฐ์ต๋๋ค. ์๋น์๋ค์ด ๊ทธ ๊ธฐ๊ฐ ๋์ ์ถ๊ฐ ์ง์๊ธ์ด๋ ๋ณด์กฐ๊ธ์ด ๋์ฌ์ง ๊ธฐ๋ค๋ฆฌ๊ณ ์์๋ ๊ฒ์ด์ฃ . ์์งํ ๋ง์๋๋ฆฌ๋ฉด, ๊ทธ ์๊ธฐ์ ์ฐ๋ฆฌ ๋ธ๋๋๋ค์ ์ฌ๊ณ ๊ฐ ์๋นํ ์ค์ด๋๋ ๊ฒ์ ๋ชฉ๊ฒฉํ์ต๋๋ค. ์ ๊ฐ ๋ง์๋๋ ธ๋ ๋ ์ฐจ์ผ๋(The Child) ์ ํ๋ค๊ณผ ๋ชจ๋
ธํด๋ฆฌ(Monopoly), ๊ทธ๋ฆฌ๊ณ ๋ฐฅ ์(Bop It!), ์คํผ๋ ์ด์
(Operation) ๋ฑ ์ฃผ์ ๊ฒ์๋ค์์ ํฌ๋ฆฌ์ค๋ง์ค ์ง์ ๋ช ์ฃผ ๋์ ์ถํ์จ์ด ์ค์ ๋ก ๋จ์ด์ก์ต๋๋ค. ๋ํ(NERF)์ ๊ฒฝ์ฐ, ์ ๋ง ํ๋ฅญํ ์ฑ์ฅ์ธ๋ฅผ ๋ณด์์ต๋๋ค. ๋ฏธ๊ตญ์์ ๋ํ ๋งค์ถ์ด ์ฆ๊ฐํ๊ณ , 4๋ถ๊ธฐ์ ์ฐ๊ฐ ๊ธฐ์ค ๋ชจ๋ ๋ฏธ๊ตญ์์ ์ฑ์ฅํ์ต๋๋ค. ํ์ง๋ง ๋ชจ๋ ์ง์ญ์์ ๋ํ๋ฅผ ์ฑ์ฅ์ํค๊ธฐ์๋ ์ ํ ๋ฌผ๋์ด ์ถฉ๋ถํ์ง ์์์ต๋๋ค. 2021๋ ์๋ NERF๊ฐ ์ฑ์ฅํ ๊ฒ์ผ๋ก ์์ํ๊ณ ์์ต๋๋ค. ๋ชจ๋ NERF ์ด๋์ ํฐ๋ธ๋ค์ด ์ง์ฝ๋๋ ๊ฒ์ ๋ณด๊ณ ์๊ธฐ ๋๋ฌธ์ ๋๋ค. ๋ค๋ง, ์๋น์ ์ธก๋ฉด์์ ์ฝ๊ฐ์ ์ฃผ์ถคํจ์ด ์์๋ ๋ถ๋ถ๋ค์ด ๋ช ๊ณณ ์์๊ณ , ๋ช๋ช ์ ํ ์นดํ ๊ณ ๋ฆฌ์์๋ ์กฐ๊ธ ๊ทธ๋ฐ ๋ฉด์ด ์์์ต๋๋ค. ๋ง์ง๋ ์์ง๋ง ์ผ๋ถ ์์์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ ๊ทธ ๊ธฐ๊ฐ์ ๋น๊ต ๊ธฐ์ค์ ๋ณด๋ฉด, ๊ฐ์ฅ ์ค์ํ ๊ฒ์ ๊ทธ ๊ธฐ๊ฐ ๋์์ ๋น๊ต์ธ๋ฐ, ๊ฒจ์ธ์๊ตญ(Frozen)์ ์ ์ธํ๋ฉด ์ฐ๋ฆฌ POS๋ ์ํญ ๊ฐ์ํ์ต๋๋ค. 1๋ ์ ์ ๊ธฐ์ตํด๋ณด์๋ฉด, ์ฐ๋ฆฌ๊ฐ ๋ง์๋๋ ธ๋ฏ์ด ๊ฒจ์ธ์๊ตญ์ด 4๋ถ๊ธฐ ํด์ฆ๋ธ๋ก์ ๊ฐ์ฅ ํฐ ์ญํ์ด์์ต๋๋ค. 2019๋ ์ ์์ฒญ๋ ์ฑ๊ณต๊ณผ ๋น๊ตํด์ผ ํ๊ธฐ ๋๋ฌธ์ด์ฃ . ๊ฒจ์ธ์๊ตญ์ ์ ์ธํ๋ฉด, ์ค์ ๋ก ์ฐ๋ฆฌ POS๋ 4๋ถ๊ธฐ ๋์ ์ ์ธ๊ณ์ ์ผ๋ก ์ค๊ฐ ํ์๋ฆฟ์ ์ฑ์ฅ๋ฅ ๋ก ์์นํฉ๋๋ค. ๊ทธ๋์ ๋ค์ ๋ง์๋๋ฆฌ์ง๋ง, ๊ทธ ๊ธฐ๊ฐ ๋์์ ์ํฉ์ด ๊ทธ๋ฌ์ต๋๋ค. ๊ทธ๋์ ์ด๋ ๊ฒ ์ค๋ช ๋๋ฆฐ ๊ฒ์ ๋๋ค. ๊ทธ๋ฌ๋ค๊ฐ ํฌ๋ฆฌ์ค๋ง์ค ์ฃผ๊ฐ์ด ๋งค์ฐ ๊ฐ์ธ๋ฅผ ๋ณด์์ต๋๋ค. ํฌ๋ฆฌ์ค๋ง์ค ์ดํ ๋ช ์ฃผ๊ฐ์ ์ ๋ง ๋๋ผ์ธ ์ ๋๋ก ๊ฐํ๊ณ ์. ๊ทธ๋ฆฌ๊ณ 1์์๋ ์ค์ ๋ก ๊ฐ์ํ๋๋ ๋ชจ์ต์ ๋ณด๊ณ ์์ต๋๋ค. ์ฌ๋๋ค์ด ๊ธฐํํธ ์นด๋๋ฅผ ๋ฐ๊ณ , ๋ช ์ ์ ํจ๊ปํ์ง ๋ชปํ๋ ๋ถ๋ค์ด ์ ๋ฌผ์ด๋ ๊ธฐํ ์ ๋ฌผ์ฉํ, ๊ธฐํํธ ์นด๋ ๋ฑ ๋ค์ํ ํํ๋ก ์ ๋ฌผ์ ๋ณด๋ด๋ฉด์, ํด์ฆ๋ธ๋ก ๋ธ๋๋์ ์ ํ์ ๋ํ ์์ฒญ๋ ์๋น๊ฐ ์ผ์ด๋๊ณ ์์ต๋๋ค. 1๋ถ๊ธฐ๋ฅผ ๊ฑฐ์ณ๊ฐ๋ฉด์ ๊ฐ๋ ฅํ ์ ์ ํ ์ถ์๋ ๋ง์ด ์์ ๋์ด ์๊ณ ์. ๊ทธ๋์ ์ ๊ฐ ๋ ๊ด๋ฒ์ํ๊ณ ๊ธด ํ๋ฆฌ๋ฐ์ด ์์ฆ์ด๋ผ๊ณ ๋ง์๋๋ฆฌ๋ ๊ฒ๋๋ค. ๊ทธ๋ฆฌ๊ณ ๋ถ๋ช ํ ์ฝ๋ก๋19์ ์์ ์ฌ๊ฐ ๋ฐ ํ์ ์ํฉ์ ๊ณ ๋ คํ๋ฉด, ์ด๋ฐ ์ถ๊ฐ์ ์ธ ์ค๋ช ์ด ํ์ํ ์ํฉ์ ๋๋ค. |
| Fred Wightman: That makes sense. And then just quickly on the eOne synergies, I think you guys called out $30 million last year. The number that we had previously was $35 million to $40 million by the end of โ21. So was it just a pull-forward of cost savings or is there actually some incremental upside to that $130 million target that you guys have talked about in the past? | **Fred Wightman:** ์ดํดํ์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ eOne ์๋์ง์ ๋ํด ๊ฐ๋จํ ์ง๋ฌธ๋๋ฆฌ๊ฒ ์ต๋๋ค. ์๋ ์ 3์ฒ๋ง ๋ฌ๋ฌ๋ฅผ ์ธ๊ธํ์ ๊ฑธ๋ก ์๊ณ ์์ต๋๋ค. ์ ํฌ๊ฐ ์ด์ ์ ๊ฐ์ง๊ณ ์๋ ์์น๋ 21๋ ๋ง๊น์ง 3,500๋ง ๋ฌ๋ฌ์์ 4,000๋ง ๋ฌ๋ฌ์๋๋ฐ์. ๋จ์ํ ๋น์ฉ ์ ๊ฐ ์๊ธฐ๊ฐ ์๋น๊ฒจ์ง ๊ฑด์ง, ์๋๋ฉด ์ด์ ์ ๋ง์ํ์ จ๋ 1์ต 3์ฒ๋ง ๋ฌ๋ฌ ๋ชฉํ์น์ ์ถ๊ฐ์ ์ธ ์์น ์ฌ๋ ฅ์ด ์ค์ ๋ก ์๋ ๊ฑด์ง ๊ถ๊ธํฉ๋๋ค. |
| Fred Wightman: Great. Thank you. | **Fred Wightman:** ๊ฐ์ฌํฉ๋๋ค. |
| Operator: Thank you. The next question is from the line of Devin Brisco with Bank of America. Please proceed with your questions. | **Operator:** ๊ฐ์ฌํฉ๋๋ค. ๋ค์ ์ง๋ฌธ์ ๋ฑ ํฌ์ค๋ธ์๋ฉ๋ฆฌ์นด์ ๋ฐ๋น ๋ธ๋ฆฌ์ค์ฝ ๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Devin Brisco: Thanks for taking my questions. Just another one on eOne, across the industry, both early and later, TV and film windows are increasingly being monetized and consolidated on DTC platforms. As more Hasbro IP begins to make its way through the eOne content engine, how are you thinking about the various distribution channels and windowing strategies that you can utilize in order to sort of optimize your return on investment for both film and TV ultimates and the consumer product piece as this trend continues? | **Devin Brisco:** ์ง๋ฌธ ๋ฐ์์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค. eOne์ ๋ํด ํ๋๋ง ๋ ์ฌ์ญ๊ฒ ์ต๋๋ค. ์ ๊ณ ์ ๋ฐ์์ ์ด๊ธฐ ์๋์ฐ๋ ํ๊ธฐ ์๋์ฐ๋ TV์ ์ํ ์ฝํ ์ธ ๊ฐ ์ ์ ๋ DTC ํ๋ซํผ์์ ์์ตํ๋๊ณ ํตํฉ๋๋ ์ถ์ธ์ ๋๋ค. ์์ผ๋ก ๋ ๋ง์ ํด์ฆ๋ธ๋ก IP๊ฐ eOne ์ฝํ ์ธ ์์ง์ ํตํด ์ ์๋๊ธฐ ์์ํ๋ฉด, ์ด๋ฌํ ํธ๋ ๋๊ฐ ์ง์๋๋ ๊ฐ์ด๋ฐ ์ํ์ TV ์ฝํ ์ธ ์์ฒด๋ ๋ฌผ๋ก ์๋น์ฌ ๋ถ๋ฌธ๊น์ง ํฌ์ ์์ต์ ์ต์ ํํ๊ธฐ ์ํด ๋ค์ํ ์ ํต ์ฑ๋๊ณผ ์๋์ ์ ๋ต์ ์ด๋ป๊ฒ ํ์ฉํ์ค ๊ณํ์ด์ ๊ฐ์? |
| Devin Brisco: Great. And could you provide an update on where production stands today relative to normalized levels? And how we should think about the cadence of the $675 million to $750 million in cash content spend for 2021? | **Devin Brisco:** ์ข์ต๋๋ค. ํ์ฌ ์ ์ ์์ค์ด ์ ์ํ๋ ์์ค ๋๋น ์ด๋ ์ ๋์ธ์ง ์ ๋ฐ์ดํธํด ์ฃผ์ค ์ ์๋์? ๊ทธ๋ฆฌ๊ณ 2021๋ 6์ต 7,500๋ง ๋ฌ๋ฌ์์ 7์ต 5,000๋ง ๋ฌ๋ฌ์ ํ๊ธ ์ฝํ ์ธ ์ง์ถ์ ๋ํ ์งํ ์๋๋ฅผ ์ด๋ป๊ฒ ์ดํดํด์ผ ํ ๊น์? |
| Deb Thomas: Sure. Well, we are working in production now in most territories. Actually, all territories were up and running. Some things may get delayed depending on whatโs happening on the set, but everything is up and running now. One of the things thatโs really important to remember, Iโm glad you asked about cadence, because you think about before the world changed in March of last year, we actually had a great hit in 1917 from eOne. So that really drove a big impact to the first quarter of last year when you kind of think about the theatrical still being open. So now as we look at the cadence, we see it progressing throughout the year? And as you know, I know, Devin, the entertainment and revenue recognition could be a little, I use my favorite accounting term, Brian, when I say this, just a little lumpier than what you might see in a traditional toy business, but we just look at the fourth quarter when eOne was able to get up and get into production and have those deliveries being made, they were able to grow revenue. So we see that with an impact in the near-term because of something like 1917 in theatrical distribution. But as Brian said, weโre excited about being able to take advantage of theatrical as well as streaming by providing this great content over time. | **Deb Thomas:** ๋ค, ํ์ฌ ๋๋ถ๋ถ์ ์ง์ญ์์ ์ ์์ด ์งํ ์ค์
๋๋ค. ์ค์ ๋ก ๋ชจ๋ ์ง์ญ์ด ๊ฐ๋๋๊ณ ์์ต๋๋ค. ์ดฌ์์ฅ ์ํฉ์ ๋ฐ๋ผ ์ผ๋ถ ์ผ์ ์ด ์ง์ฐ๋ ์๋ ์์ง๋ง, ์ง๊ธ์ ๋ชจ๋ ๊ฒ์ด ์ ์์ ์ผ๋ก ์ด์๋๊ณ ์์ต๋๋ค. ๋ฆฌ๋ฌ์ ๋ํด ์ง๋ฌธํด ์ฃผ์ ์ ์ข์ต๋๋ค. ๊ผญ ์ง๊ณ ๋์ด๊ฐ์ผ ํ ์ค์ํ ๋ถ๋ถ์ด ์๊ธฐ ๋๋ฌธ์ ๋๋ค. ์๋ 3์ ์ธ์์ด ๋ณํ๊ธฐ ์ ์ ์๊ฐํด๋ณด๋ฉด, eOne์ '1917'์ด ํฐ ์ฑ๊ณต์ ๊ฑฐ๋์ต๋๋ค. ๊ทน์ฅ์ด ์ฌ์ ํ ์ด๋ ค ์๋ ์๊ธฐ์๊ธฐ ๋๋ฌธ์ ์๋ 1๋ถ๊ธฐ์ ์๋นํ ์ํฅ์ ๋ฏธ์ณค์ฃ . ์ด์ ์์ผ๋ก์ ํ๋ฆ์ ๋ณด๋ฉด, ์ฐ์ค ๋ด๋ด ์ ์ง์ ์ผ๋ก ๊ฐ์ ๋ ๊ฒ์ผ๋ก ๋ณด๊ณ ์์ต๋๋ค. ์์๋ค์ํผ ๋ฐ๋น, ์ํฐํ ์ธ๋จผํธ ๋ถ๋ฌธ์ ๋งค์ถ ์ธ์์ ์ ํต์ ์ธ ์๊ตฌ ์ฌ์ ์์ ๋ณด์๋ ๊ฒ๋ณด๋ค ์กฐ๊ธ, ์ ๊ฐ ์ข์ํ๋ ํ๊ณ ์ฉ์ด๋ฅผ ์ฐ์๋ฉด ๋ธ๋ผ์ด์ธ, ์ข ๋ ๋ค์ฅ๋ ์ฅํ ์ ์์ต๋๋ค. ํ์ง๋ง 4๋ถ๊ธฐ๋ง ๋ด๋ eOne์ด ์ ์์ ๋ค์ด๊ฐ์ ๋ฉํ์ ์์ํ์ ๋ ๋งค์ถ ์ฑ์ฅ์ ๋ฌ์ฑํ ์ ์์์ต๋๋ค. ๊ทธ๋์ 1917 ๊ฐ์ ๊ทน์ฅ ๋ฐฐ๊ธ ์ํ์ผ๋ก ์ธํด ๋จ๊ธฐ์ ์ผ๋ก๋ ์ํฅ์ด ์๊ฒ ์ง๋ง, ๋ธ๋ผ์ด์ธ์ด ๋งํ๋ฏ์ด ์๊ฐ์ด ์ง๋๋ฉด์ ์ด๋ฐ ํ๋ฅญํ ์ฝํ ์ธ ๋ฅผ ์ ๊ณตํจ์ผ๋ก์จ ๊ทน์ฅ ๋ฐฐ๊ธ๊ณผ ์คํธ๋ฆฌ๋ฐ ๋ชจ๋๋ฅผ ํ์ฉํ ์ ์๋ค๋ ์ ์ ๊ธฐ๋๊ฐ ํฝ๋๋ค. |
| Devin Brisco: Thank you. | **Devin Brisco:** ๊ฐ์ฌํฉ๋๋ค. |
| Operator: Our next question is from the line of Gerrick Johnson with BMO Capital Markets. Please proceed with your questions. | **Operator:** ๋ค์ ์ง๋ฌธ์ BMO ์บํผํ ๋ง์ผ์ Gerrick Johnson๋๊ป์ ์ฃผ์๊ฒ ์ต๋๋ค. ์ง๋ฌธํด ์ฃผ์๊ธฐ ๋ฐ๋๋๋ค. |
| Gerrick Johnson: Hey, good morning. I like going last. So thank you very much. How many questions do I get, Brian? | **Gerrick Johnson:** ์๋ ํ์ธ์. ๋ง์ง๋ง ์์๊ฐ ์ข๋ค์. ๊ฐ์ฌํฉ๋๋ค. ๋ธ๋ผ์ด์ธ, ์ ๊ฐ ๋ช ๊ฐ ์ง๋ฌธํ ์ ์๋์? |
| Deb Thomas: I wouldnโt be certain you are last, Gerrick and good morning. | **Deb Thomas:** ๋ง์ง๋ง์ด๋ผ๊ณ ํ์ ํ ์๋ ์๋ค์, Gerrick. ๊ทธ๋ฆฌ๊ณ ์ข์ ์์นจ์ ๋๋ค. |
| Brian Goldner: Well, look, I think that number is shifting around. We saw an early number from NPD that, frankly, we didnโt understand as well. Weโre hoping that theyโll clarify. I think that according to my team, theyโre working on going back and relooking at that number because I thought it was a bit too low. And I think theyโre kind of reconsidering, given what weโre already seeing in the January window and the fact that consumers are continuing to be very interested in the toy and game industry. So thatโs why I didnโt give you a number is because of kind of waiting for the combination of NPD and Euromonitor to reevaluate where they think the market is. What I will tell you is we believe we can grow our toy business over time in line with or ahead of the industry because of our capabilities, the fact that weโve built such robust capabilities in e-comm and content and storytelling and innovation and the orchestration between all the different operating elements that we should be able to be in line or better than the industry. And Iโve also said that over time, we believe that should be in a tough year, low, but in a good year, mid-single digits growth. | **Brian Goldner:** ๊ทธ ์์น๋ ๊ณ์ ๋ณ๋ํ๊ณ ์์ต๋๋ค. ์ด๊ธฐ์ NPD์์ ๋์จ ์์น๋ฅผ ๋ดค๋๋ฐ, ์์งํ ์ ํฌ๋ ์ดํด๊ฐ ์ ์ ๋์ต๋๋ค. ๊ทธ์ชฝ์์ ๋ช ํํ ํด์ฃผ๊ธธ ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. ์ ํ์ ๋ฐ๋ฅด๋ฉด, NPD์์ ํด๋น ์์น๋ฅผ ์ฌ๊ฒํ ํ๋ ์์ ์ ์งํ ์ค์ธ ๊ฒ์ผ๋ก ์๊ณ ์์ต๋๋ค. ์ ํฌ๊ฐ ๋ณด๊ธฐ์๋ ๋ค์ ๋ฎ๊ฒ ๋์จ ๊ฒ ๊ฐ์๊ฑฐ๋ ์. ๊ทธ๋ฆฌ๊ณ 1์ ์ค์ ์์ ์ด๋ฏธ ํ์ธ๋๊ณ ์๋ ์ํฉ๊ณผ ์๋น์๋ค์ด ์๊ตฌ ๋ฐ ๊ฒ์ ์ฐ์ ์ ์ง์์ ์ผ๋ก ๋์ ๊ด์ฌ์ ๋ณด์ด๊ณ ์๋ค๋ ์ ์ ๊ฐ์ํด์ ์ฌํ๊ฐํ๊ณ ์๋ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. ๊ทธ๋์ ๊ตฌ์ฒด์ ์ธ ์์น๋ฅผ ๋ง์๋๋ฆฌ์ง ์์ ์ด์ ๊ฐ, NPD์ ์ ๋ก๋ชจ๋ํฐ(Euromonitor)๊ฐ ์์ฅ ์ ๋ง์ ์ฌํ๊ฐํ๋ ๊ฒฐ๊ณผ๋ฅผ ๊ธฐ๋ค๋ฆฌ๊ณ ์๊ธฐ ๋๋ฌธ์ ๋๋ค. ์ ๊ฐ ๋ง์๋๋ฆด ์ ์๋ ๊ฒ์ ์ฐ๋ฆฌ๊ฐ ๋ณด์ ํ ์ญ๋ ๋๋ถ์ ์๊ฐ์ด ์ง๋จ์ ๋ฐ๋ผ ์๊ตฌ ์ฌ์ ์ ์ ๊ณ ์ฑ์ฅ๋ฅ ๊ณผ ๋๋ฑํ๊ฑฐ๋ ๊ทธ ์ด์์ผ๋ก ์ฑ์ฅ์ํฌ ์ ์๋ค๊ณ ๋ฏฟ๋๋ค๋ ๊ฒ์ ๋๋ค. ์ฐ๋ฆฌ๋ ์ด์ปค๋จธ์ค(e-commerce)์ ์ฝํ ์ธ , ์คํ ๋ฆฌํ ๋ง, ํ์ ๋ถ์ผ์์ ๋งค์ฐ ํํํ ์ญ๋์ ๊ตฌ์ถํ๊ณ , ๋ชจ๋ ์ด์ ์์๋ค ๊ฐ์ ์กฐ์จ์ด ์ ์ด๋ฃจ์ด์ง๊ณ ์๊ธฐ ๋๋ฌธ์ ์ ๊ณ ์์ค์ด๊ฑฐ๋ ๊ทธ๋ณด๋ค ๋์ ์ฑ๊ณผ๋ฅผ ๋ผ ์ ์์ ๊ฒ์ ๋๋ค. ๋ํ ์๊ฐ์ด ์ง๋๋ฉด์ ์ด๋ ค์ด ํด์๋ ๋ฎ์ ํ์๋ฆฟ์ ์ฑ์ฅ๋ฅ ์, ์ข์ ํด์๋ ์ค๊ฐ ํ์๋ฆฟ์ ์ฑ์ฅ๋ฅ ์ ๋ฌ์ฑํ ์ ์์ ๊ฒ์ผ๋ก ๋ณด๊ณ ์์ต๋๋ค. |
| Gerrick Johnson: So what was the NPD number that was put out earlier that youโre not sure is correct? | **Gerrick Johnson:** ์์ ๋ฐํ๋ NPD ์์น๊ฐ ์ ํํ์ง ์๋ค๊ณ ํ์ จ๋๋ฐ, ๊ทธ ์์น๊ฐ ์ด๋ป๊ฒ ๋๋์? |
| Gerrick Johnson: Alright. Regardless of what they say, what do you think? What are you planning for this year? And again, in January, I donโt know if Iโd extrapolate January all the way through because itโs a very easy comp and a lot of gift cards. So... | **Gerrick Johnson:** ์๊ฒ ์ต๋๋ค. ๊ทธ๋ค์ด ๋ญ๋ผ๊ณ ๋งํ๋ , ๊ท์ฌ๋ ์ด๋ป๊ฒ ์๊ฐํ์๋์? ์ฌํด ์ด๋ค ๊ณํ์ ๊ฐ์ง๊ณ ๊ณ์ ๊ฐ์? ๊ทธ๋ฆฌ๊ณ ๋ค์ ๋ง์๋๋ฆฌ์ง๋ง, 1์์ ๊ฒฝ์ฐ ์ ์ฒด ์ฐ๋๋ก ์ธ์ฝํ๊ธฐ๋ ์ด๋ ต๋ค๊ณ ๋ด ๋๋ค. ๋น๊ต ๊ธฐ์ค์ด ๋งค์ฐ ๋ฎ๊ณ ๊ธฐํํธ์นด๋ ํจ๊ณผ๋ ๋ง์ด ์์ด์์. |
| Gerrick Johnson: What are you planning for โ21? | **Gerrick Johnson:** 21๋ ์๋ ์ด๋ค ๊ณํ์ ๊ฐ์ง๊ณ ๊ณ์ ๊ฐ์? |
| Brian Goldner: Look, I said, we think in a year where we have great innovation and we have the unlock, we expect to grow our toy and game business this year. And we believe weโll be... | **Brian Goldner:** ์ ๊ฐ ๋ง์๋๋ ธ๋ฏ์ด, ์ฌํด๋ ํ๋ฅญํ ํ์ ์ ํ๋ค์ด ์๊ณ ์ธ๋ฝ(unlock) ํจ๊ณผ๋ ์๊ธฐ ๋๋ฌธ์ ์๊ตฌ ๋ฐ ๊ฒ์ ์ฌ์ ์ด ์ฑ์ฅํ ๊ฒ์ผ๋ก ์์ํ๊ณ ์์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ ์ ํฌ๋... |
| Brian Goldner: This year, and we believe weโll be in line with or ahead of the industry depending on where they land. But again, Iโve said around mid single-digits is in a good, robust year is where we should be able to deliver toys and games growth. | **Brian Goldner:** ์ฌํด ์ฐ๋ฆฌ๋ ์ ๊ณ ํ๊ท ์์ค์ด๊ฑฐ๋ ๊ทธ๋ณด๋ค ์์ค ๊ฒ์ผ๋ก ์์ํ๊ณ ์์ผ๋ฉฐ, ์ด๋ ๋ค๋ฅธ ์ ์ฒด๋ค์ ์ค์ ์ด ์ด๋ป๊ฒ ๋์ค๋๋์ ๋ฐ๋ผ ๋ฌ๋ผ์ง ๊ฒ์ ๋๋ค. ๋ค์ ๋ง์๋๋ฆฌ์ง๋ง, ์์ฅ ์ํฉ์ด ์ข๊ณ ๊ฒฌ์กฐํ ํด์๋ ์๊ตฌ ๋ฐ ๊ฒ์ ๋ถ๋ฌธ์์ ์ค๊ฐ ํ ์๋ฆฟ์(mid single-digit) ์ฑ์ฅ๋ฅ ์ ๋ฌ์ฑํ ์ ์์ ๊ฒ์ผ๋ก ๋ณด๊ณ ์์ต๋๋ค. |
| Gerrick Johnson: Okay. Okay. Fair enough. Moving on to entertainment, but third-party entertainment product you do for others. I have 10 movies baked into my model for you here in 2021. Not sure how many of those are going to happen. I have $300 million plus in incremental revenue from those 10 movies. So Iโd like to know what movies do you think will actually happen? There are some big ones like Snake Eyes, Spider-Man, Venom, Micronauts, Cruella, Shang-Chi, Raya, Ghostbusters, whatโs happening this year? Do you know whatโs going to happen or does anyone know whatโs going to happen in movies this year? | **Gerrick Johnson:** ์ข์ต๋๋ค. ์ดํดํ์ต๋๋ค. ์ํฐํ ์ธ๋จผํธ ๋ถ๋ฌธ์ผ๋ก ๋์ด๊ฐ์, ๋ค๋ฅธ ํ์ฌ๋ค์ ์ํด ์ ์ํ์๋ ์๋ํํฐ ์ํฐํ ์ธ๋จผํธ ์ ํ์ ๋ํด ์ฌ์ญ๊ฒ ์ต๋๋ค. ์ ๋ชจ๋ธ์๋ 2021๋ ์ 10ํธ์ ์ํ๋ฅผ ๋ฐ์ํด ๋์์ต๋๋ค. ๊ทธ ์ค ์ค์ ๋ก ๋ช ํธ์ด๋ ๊ฐ๋ดํ ์ง๋ ํ์คํ์ง ์์ง๋ง์. ์ด 10ํธ์ ์ํ๋ก๋ถํฐ 3์ต ๋ฌ๋ฌ ์ด์์ ์ถ๊ฐ ๋งค์ถ์ ์์ํ๊ณ ์์ต๋๋ค. ๊ทธ๋์ ์ค์ ๋ก ์ด๋ค ์ํ๋ค์ด ๊ฐ๋ด๋ ๊ฒ์ผ๋ก ๋ณด์๋์ง ์๊ณ ์ถ์ต๋๋ค. ์ค๋ค์ดํฌ ์์ด์ฆ, ์คํ์ด๋๋งจ, ๋ฒ ๋, ๋ง์ดํฌ๋ก๋ ธ์ธ , ํฌ๋ฃจ์๋ผ, ์น์น, ๋ผ์ผ, ๊ณ ์คํธ๋ฒ์คํฐ์ฆ ๊ฐ์ ๋์๋ค์ด ์๋๋ฐ์, ์ฌํด ์ด๋ป๊ฒ ๋ ๊ฒ ๊ฐ์ผ์ ๊ฐ์? ์ฌํด ์ํ ์์ฅ์ด ์ด๋ป๊ฒ ์ ๊ฐ๋ ์ง ์์๋์? ์๋๋ฉด ๋๊ตฌ๋ผ๋ ์ฌํด ์ํ ์์ฅ์ด ์ด๋ป๊ฒ ๋ ์ง ์ ์ ์์๊น์? |
| Gerrick Johnson: Okay. Hopefully, we can see the movies in the theaters, Iโm particularly looking forward to Micronauts as you know. Okay. If I have one more, let me go back to something Steph and Mike both asked on Peppa and PJ. Whatโs the synergy on an annual run rate? Letโs talk like โ22 or something like that. With those brands in-house, what kind of synergies to the bottom line can you get from bringing those 2 in-house? | **Gerrick Johnson:** ๋ค, ๊ทน์ฅ์์ ์ํ๋ฅผ ๋ณผ ์ ์๊ธฐ๋ฅผ ๋ฐ๋๋๋ค. ํนํ ์ ๊ฐ ๋ง์ดํฌ๋ก๋ ธ์ธ ๋ฅผ ๋ฌด์ฒ ๊ธฐ๋ํ๊ณ ์๋ค๋ ๊ฑด ์์์ฃ . ์ข์ต๋๋ค. ํ ๊ฐ์ง ๋ ์ง๋ฌธํ๊ฒ ์ต๋๋ค. ์คํ ํ์ ๋ง์ดํฌ๊ฐ ํํ์ PJ์ ๋ํด ๋ฌผ์ด๋ณธ ๋ด์ฉ์ผ๋ก ๋์๊ฐ๊ฒ ์ต๋๋ค. ์ฐ๊ฐ ๊ธฐ์ค์ผ๋ก ์๋์ง ํจ๊ณผ๊ฐ ์ด๋ ์ ๋์ธ๊ฐ์? 22๋ ๊ฐ์ ์์ ์ ๊ธฐ์ค์ผ๋ก ๋ง์ํด์ฃผ์์ฃ . ์ด ๋ธ๋๋๋ค์ ์์ฒด ๋ณด์ ํ๊ฒ ๋๋ฉด์, ์ด ๋ ๋ธ๋๋๋ฅผ ์ธํ์ฐ์ค๋ก ๊ฐ์ ธ์ค๋ ๊ฒ์ผ๋ก ์ธํ ์์ต์ฑ ๊ฐ์ ํจ๊ณผ๊ฐ ์ด๋ ์ ๋ ๋ ๊น์? |
| Gerrick Johnson: Okay, okay. Alright. Thanks guys. Talk to you later. Thank you. | **Gerrick Johnson:** ์๊ฒ ์ต๋๋ค. ๊ฐ์ฌํฉ๋๋ค. ๋์ค์ ๋ค์ ์ด์ผ๊ธฐํ๊ฒ ์ต๋๋ค. ๊ฐ์ฌํฉ๋๋ค. |
| Deb Thomas: Thanks. | **Deb Thomas:** ๊ฐ์ฌํฉ๋๋ค. |
| Operator: Iโll now turn the call back to Debbie Hancock for closing comments. | **Operator:** ์ด์ ๋ง๋ฌด๋ฆฌ ๋ง์์ ์ํด ๋ฐ๋น ํธ์ฝ์๊ฒ ๋ค์ ์ฐ๊ฒฐํ๊ฒ ์ต๋๋ค. |
| Debbie Hancock: Thank you, Rob and thank you everyone. We appreciate everyone joining the call today. The replay will be available on our website in approximately 2 hours. Additionally, managementโs prepared remarks will be posted on our website following this call. We hope you will be able to join us on February 25 for our virtual investor event. Thank you. | **Debbie Hancock:** ๊ฐ์ฌํฉ๋๋ค, Rob. ๊ทธ๋ฆฌ๊ณ ์ฌ๋ฌ๋ถ ๋ชจ๋ ๊ฐ์ฌ๋๋ฆฝ๋๋ค. ์ค๋ ์ปจํผ๋ฐ์ค ์ฝ์ ์ฐธ์ฌํด ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค. ๋ น์ทจ๋ก์ ์ฝ 2์๊ฐ ํ ์ ํฌ ์น์ฌ์ดํธ์์ ํ์ธํ์ค ์ ์์ต๋๋ค. ๋ํ ๊ฒฝ์์ง์ ์ค๋น๋ ๋ฐ์ธ ๋ด์ฉ๋ ์ด๋ฒ ์ปจํผ๋ฐ์ค ์ฝ ์ดํ ์น์ฌ์ดํธ์ ๊ฒ์๋ ์์ ์ ๋๋ค. 2์ 25์ผ ๊ฐ์ ํฌ์์ ํ์ฌ์๋ ํจ๊ป ํด์ฃผ์๊ธธ ๋ฐ๋๋๋ค. ๊ฐ์ฌํฉ๋๋ค. |
| Operator: This concludes todayโs conference. You may disconnect your lines at this time. Thank you for your participation. | **Operator:** ์ด๊ฒ์ผ๋ก ์ค๋ ์ปจํผ๋ฐ์ค๋ฅผ ๋ง์น๊ฒ ์ต๋๋ค. ์ด์ ์ฐ๊ฒฐ์ ์ข ๋ฃํ์ ๋ ๋ฉ๋๋ค. ์ฐธ์ฌํด ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค. |
# ํ์ค๋ธ๋ก(Hasbro) 2020๋
4๋ถ๊ธฐ ์ค์ ๋ฐํ ์ฃผ์ ์์ฝ
## ํต์ฌ ๋ด์ฉ
โข **eOne ํตํฉ ๋ฐ ์ฑ์ฅ ์ ๋ง**: 2021๋
eOne ๋งค์ถ์ด 2019๋
์์ค(์ฝ 12์ต ๋ฌ๋ฌ)์ผ๋ก ํ๋ณต๋ ๊ฒ์ผ๋ก ์์. Peppa Pig์ PJ Masks ์๊ตฌ ์ฌ์
์ ์์ฒด ์์ฐ์ผ๋ก ์ ํํ๋ฉฐ, 4๋ถ๊ธฐ์ ๊ฐ ๋ธ๋๋๋น ์ฝ 50๊ฐ์ ์ ์ ํ ์ถ์ ๊ณํ. ์๋์ง ํจ๊ณผ๋ 2022๋
๊น์ง 1์ต 3์ฒ๋ง ๋ฌ๋ฌ ๋ชฉํ ์ ์ง.
โข **2021๋
์ฌ๋ฌด ์ ๋ง**: ์กฐ์ ๊ธฐ์ค ๋งค์ถ๊ณผ ์ด์ต ์ฑ์ฅ ์์. ์์
ํ๊ธํ๋ฆ์ 6์ต~7์ต 5์ฒ๋ง ๋ฌ๋ฌ ๋ฒ์๋ก ์ ๋ง(2020๋
๋๋น ๊ฐ์๋ ์ฝํ
์ธ ํฌ์ ์ฆ๊ฐ ๋ฐ ๋ฐ์นญ ๋น์ฉ ๋๋ฌธ). ๋จ๊ธฐ์ ์ผ๋ก eOne ๊ด๋ จ COVID-19 ํ๋กํ ์ฝ ๋น์ฉ๊ณผ ์ ๊ท ํด๋ง ๋น์ฉ์ผ๋ก ๋ง์ง ์๋ฐ ์์๋๋, ์ค์ฅ๊ธฐ์ ์ผ๋ก ๊ฐ์ ์ ๋ง.
โข **์๊ตฌ ์ฌ์
๊ฐ์ธ ์ง์**: 4๋ถ๊ธฐ ๋ฏธ๊ตญ POS 16% ์ฑ์ฅ(Frozen ์ ์ธ ์ ๊ธ๋ก๋ฒ POS ์ค๋ฐ ํ ์๋ฆฟ์ ์ฑ์ฅ). 2021๋
1์ POS๋ 28% ๊ธ์ฆ. ํ๋์ฐจ์ด์ฆ ๋ธ๋๋(NERF, Transformers, Marvel ๋ฑ) ๋๋ถ๋ถ ๋ ์๋ฆฟ์ ์ฑ์ฅ. ์ ์์๊ฑฐ๋ POS๋ ์ฐ๊ฐ 33%, 4๋ถ๊ธฐ 19% ์ฆ